2018 Toyota Alphard TRD 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 1.5 GB |
| Game Ready: | – |
| Polygons: | 212,630 |
| Vertices: | 235,602 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2018 Toyota Alphard TRD 3D Model
High detailed 3D model of 2018 Toyota Alphard TRD with interior.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 14 textures, which vary in resolution from 250x250px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 212,629 faces and 235,532 vertices
Subdiv iteration 1: 847,777 faces and 895,139 vertices
Subdiv iteration 2: 3,391,108 faces and 3,484,649 vertices
FBX and OBJ formats (3 files included for each format):
low: 212,630 faces and 235,602 vertices
medium: 847,781 faces and 895,243 vertices
high: 3,391,124 faces and 3,484,827 vertices
3DS format (3 files included):
low: 422,519 faces and 268,528 vertices
medium: 1,695,560 faces and 967,011 vertices
high: 6,782,246 faces and 3,689,269 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 14 textures, which vary in resolution from 250x250px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 212,629 faces and 235,532 vertices
Subdiv iteration 1: 847,777 faces and 895,139 vertices
Subdiv iteration 2: 3,391,108 faces and 3,484,649 vertices
FBX and OBJ formats (3 files included for each format):
low: 212,630 faces and 235,602 vertices
medium: 847,781 faces and 895,243 vertices
high: 3,391,124 faces and 3,484,827 vertices
3DS format (3 files included):
low: 422,519 faces and 268,528 vertices
medium: 1,695,560 faces and 967,011 vertices
high: 6,782,246 faces and 3,689,269 vertices




















