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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 1.4 GB |
| Game Ready: | – |
| Polygons: | 171,838 |
| Vertices: | 187,292 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2018 Volvo XC60 3D Model
High detailed 3D model of 2018 Volvo XC60 with interior.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 86x87px to 3072x3072px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- Cinema4D and LightWave medium and high poly files geometry consists of all quads
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX and BLEND formats (only one file included with Subdiv level 1 applied to all objects):
no Subdiv: 171,838 faces and 187,292 vertices
Subdiv level 1: 687,163 faces and 717,850 vertices
Subdiv level 2: 2,748,652 faces and 2,809,616 vertices
FBX, MB, OBJ, LWO and C4D formats (3 files included for each format):
low: 171,838 faces and 187,292 vertices
medium: 687,163 faces and 717,850 vertices
high: 2,748,652 faces and 2,809,616 vertices
3DS format (3 files included):
low: 343,487 faces and 246,267 vertices
medium: 1,374,326 faces and 834,894 vertices
high: 5,497,304 faces and 3,103,762 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 86x87px to 3072x3072px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- Cinema4D and LightWave medium and high poly files geometry consists of all quads
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX and BLEND formats (only one file included with Subdiv level 1 applied to all objects):
no Subdiv: 171,838 faces and 187,292 vertices
Subdiv level 1: 687,163 faces and 717,850 vertices
Subdiv level 2: 2,748,652 faces and 2,809,616 vertices
FBX, MB, OBJ, LWO and C4D formats (3 files included for each format):
low: 171,838 faces and 187,292 vertices
medium: 687,163 faces and 717,850 vertices
high: 2,748,652 faces and 2,809,616 vertices
3DS format (3 files included):
low: 343,487 faces and 246,267 vertices
medium: 1,374,326 faces and 834,894 vertices
high: 5,497,304 faces and 3,103,762 vertices




















