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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 1.4 GB |
| Game Ready: | – |
| Polygons: | 216,739 |
| Vertices: | 241,094 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2020 McLaren GT 3D Model
High detailed 3D model of 2020 McLaren GT with interior.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 27 textures, which vary in resolution from 796x33px to 5200x5200px
- Previews rendered in 3ds Max 2020 with Corona 1.7
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 216,739 faces and 241,094 vertices
Subdiv iteration 1: 864,842 faces and 915,725 vertices
Subdiv iteration 2: 3,459,368 faces and 3,561,193 vertices
FBX and OBJ formats (3 files included for each format):
low: 216,739 faces and 241,094 vertices
medium: 864,842 faces and 915,725 vertices
high: 3,459,368 faces and 3,561,193 vertices
3DS format (3 files included):
low: 431,364 faces and 253,190 vertices
medium: 1,729,684 faces and 988,030 vertices
high: 6,918,730 faces and 3,871,704 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 27 textures, which vary in resolution from 796x33px to 5200x5200px
- Previews rendered in 3ds Max 2020 with Corona 1.7
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 216,739 faces and 241,094 vertices
Subdiv iteration 1: 864,842 faces and 915,725 vertices
Subdiv iteration 2: 3,459,368 faces and 3,561,193 vertices
FBX and OBJ formats (3 files included for each format):
low: 216,739 faces and 241,094 vertices
medium: 864,842 faces and 915,725 vertices
high: 3,459,368 faces and 3,561,193 vertices
3DS format (3 files included):
low: 431,364 faces and 253,190 vertices
medium: 1,729,684 faces and 988,030 vertices
high: 6,918,730 faces and 3,871,704 vertices




















