2020 Vespa Elettrica 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 486 MB |
| Game Ready: | – |
| Polygons: | 77,231 |
| Vertices: | 82,016 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2020 Vespa Elettrica 3D Model
High detailed 3D model of 2020 Vespa Elettrica with openable seat trunk.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Seat trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 4 textures, which vary in resolution from 1024x1024px to 2048x3918px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 77,231 faces and 82,016 vertices
Subdiv iteration 1: 308,178 faces and 318,435 vertices
Subdiv iteration 2: 1,232,712 faces and 1,253,167 vertices
- FBX and OBJ formats (3 files included for each format):
low: 77,231 faces and 82,016 vertices
medium: 308,178 faces and 318,435 vertices
high: 1,232,712 faces and 1,253,167 vertices
- 3DS format (3 files included):
low: 153,716 faces and 127,847 vertices
medium: 616,358 faces and 406,533 vertices
high: 2,465,424 faces and 1,436,135 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, engine and wheels. Total number of objects is 8. All objects are intelligently named
- Seat trunk can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 4 textures, which vary in resolution from 1024x1024px to 2048x3918px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 77,231 faces and 82,016 vertices
Subdiv iteration 1: 308,178 faces and 318,435 vertices
Subdiv iteration 2: 1,232,712 faces and 1,253,167 vertices
- FBX and OBJ formats (3 files included for each format):
low: 77,231 faces and 82,016 vertices
medium: 308,178 faces and 318,435 vertices
high: 1,232,712 faces and 1,253,167 vertices
- 3DS format (3 files included):
low: 153,716 faces and 127,847 vertices
medium: 616,358 faces and 406,533 vertices
high: 2,465,424 faces and 1,436,135 vertices




















