2020 Volvo A60H 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 1.3 GB |
| Game Ready: | – |
| Polygons: | 253,417 |
| Vertices: | 273,814 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2020 Volvo A60H 3D Model
High detailed 3D model of 2020 Volvo A60H articulated hauler truck with interior.
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named
- Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 128x128px to 4096x4096px
- Previews rendered in 3ds Max 2018 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
MAX, BLEND, C4D and MB formats (one file included for each format with Subdiv iteration 1 applied to all objects):
no Subdiv: 253,417 faces and 273,814 vertices
Subdiv iteration 1: 1,005,415 faces and 1,052,464 vertices
Subdiv iteration 2: 4,021,660 faces and 4,113,760 vertices
FBX and OBJ formats (3 files included for each format):
low: 253,417 faces and 273,814 vertices
medium: 1,005,415 faces and 1,052,464 vertices
high: 4,021,660 faces and 4,113,760 vertices
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named
- Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 13 textures, which vary in resolution from 128x128px to 4096x4096px
- Previews rendered in 3ds Max 2018 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
MAX, BLEND, C4D and MB formats (one file included for each format with Subdiv iteration 1 applied to all objects):
no Subdiv: 253,417 faces and 273,814 vertices
Subdiv iteration 1: 1,005,415 faces and 1,052,464 vertices
Subdiv iteration 2: 4,021,660 faces and 4,113,760 vertices
FBX and OBJ formats (3 files included for each format):
low: 253,417 faces and 273,814 vertices
medium: 1,005,415 faces and 1,052,464 vertices
high: 4,021,660 faces and 4,113,760 vertices




















