2020 Volvo EC950E 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 2.6 GB |
| Game Ready: | – |
| Polygons: | 575,984 |
| Vertices: | 597,227 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2020 Volvo EC950E 3D Model
Photorealistic, high-quality and accurate 3D model of 2020 Volvo EC950E large crawler excavator with interior.
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like frame, cabin, tracks, boom, arm, bucket etc. Total number of objects is 33. All objects are intelligently named
- Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for boom, arm, bucket manipulation and body rotation
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 9 textures, which vary in resolution from 512x512px to 3072x3072px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX, C4D and MB formats (one file included for each format with Subdiv iteration 1 applied to all objects):
no Subdiv: 575,984 faces and 597,227 vertices
Subdiv iteration 1: 2,290,406 faces and 2,343,695 vertices
Subdiv iteration 2: 9,161,624 faces and 9,265,475 vertices
FBX and OBJ formats (3 files included for each format):
low: 575,984 faces and 597,227 vertices
medium: 2,290,406 faces and 2,343,695 vertices
high: 9,161,624 faces and 9,265,475 vertices
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like frame, cabin, tracks, boom, arm, bucket etc. Total number of objects is 33. All objects are intelligently named
- Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for boom, arm, bucket manipulation and body rotation
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 9 textures, which vary in resolution from 512x512px to 3072x3072px
- Previews rendered in 3ds Max 2020 with Corona 12. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX, C4D and MB formats (one file included for each format with Subdiv iteration 1 applied to all objects):
no Subdiv: 575,984 faces and 597,227 vertices
Subdiv iteration 1: 2,290,406 faces and 2,343,695 vertices
Subdiv iteration 2: 9,161,624 faces and 9,265,475 vertices
FBX and OBJ formats (3 files included for each format):
low: 575,984 faces and 597,227 vertices
medium: 2,290,406 faces and 2,343,695 vertices
high: 9,161,624 faces and 9,265,475 vertices




















