2020 Volvo XC40 Recharge 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 1.6 GB |
| Game Ready: | – |
| Polygons: | 246,108 |
| Vertices: | 273,177 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2020 Volvo XC40 Recharge 3D Model
High detailed 3D model of 2020 Volvo XC40 Recharge with interior, openable doors, trunk, hood and fuel cap.
Just download, open the file and hit 'Render'!
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 43. All objects are intelligently named
- Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 796x33px to 5200x5200px
- Previews rendered in 3ds Max 2018 with Corona 6.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 246,108 faces and 273,177 vertices
Subdiv iteration 1: 983,065 faces and 1,037,516 vertices
Subdiv iteration 2: 3,932,260 faces and 4,040,108 vertices
FBX and OBJ formats (3 files included for each format):
low: 246,108 faces and 273,177 vertices
medium: 983,065 faces and 1,037,516 vertices
high: 3,932,260 faces and 4,040,108 vertices
3DS format (3 files included):
low: 490,849 faces and 293,265 vertices
medium: 1,966,130 faces and 1,085,902 vertices
high: 7,864,520 faces and 4,211,949 vertices
Just download, open the file and hit 'Render'!
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 43. All objects are intelligently named
- Doors, trunk, hood, underhood trunk and fuel cap can be opened. Animation sliders for easier manipulation are set up only for 3ds Max files
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 796x33px to 5200x5200px
- Previews rendered in 3ds Max 2018 with Corona 6.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Polycounts:
MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 246,108 faces and 273,177 vertices
Subdiv iteration 1: 983,065 faces and 1,037,516 vertices
Subdiv iteration 2: 3,932,260 faces and 4,040,108 vertices
FBX and OBJ formats (3 files included for each format):
low: 246,108 faces and 273,177 vertices
medium: 983,065 faces and 1,037,516 vertices
high: 3,932,260 faces and 4,040,108 vertices
3DS format (3 files included):
low: 490,849 faces and 293,265 vertices
medium: 1,966,130 faces and 1,085,902 vertices
high: 7,864,520 faces and 4,211,949 vertices




















