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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 10, 2026 |
| Download Size: | 2.1 GB |
| Game Ready: | – |
| Polygons: | 436,402 |
| Vertices: | 487,014 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2021 Audi Q5 3D Model
High detailed 3D model of 2021 Audi Q5 with HQ interior and medium detailed engine compartment.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 22 textures, which vary in resolution from 128x128px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 436,402 faces and 487,014 vertices
MeshSmooth iteration 1: 1,741,829 faces and 1,844,614 vertices
MeshSmooth iteration 2: 6,967,316 faces and 7,170,668 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 436,402 faces and 487,014 vertices
Subdivision iteration 1: 1,741,829 faces and 1,844,614 vertices
Subdivision iteration 2: 6,967,316 faces and 7,170,668 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 436,402 faces and 487,011 vertices
Subdivision iteration 1: 1,741,829 faces and 1,844,614 vertices
Subdivision iteration 2: 6,967,316 faces and 7,170,668 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 436,402 faces and 487,014 vertices
medium: 1,741,829 faces and 1,844,614 vertices
high: 6,967,316 faces and 7,170,668 vertices
- .3DS format (3 files included):
low: 869,025 faces and 545,004 vertices
medium: 3,483,658 faces and 1,978,288 vertices
high: 13,934,632 faces and 7,576,520 vertices
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 22 textures, which vary in resolution from 128x128px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 436,402 faces and 487,014 vertices
MeshSmooth iteration 1: 1,741,829 faces and 1,844,614 vertices
MeshSmooth iteration 2: 6,967,316 faces and 7,170,668 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 436,402 faces and 487,014 vertices
Subdivision iteration 1: 1,741,829 faces and 1,844,614 vertices
Subdivision iteration 2: 6,967,316 faces and 7,170,668 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 436,402 faces and 487,011 vertices
Subdivision iteration 1: 1,741,829 faces and 1,844,614 vertices
Subdivision iteration 2: 6,967,316 faces and 7,170,668 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 436,402 faces and 487,014 vertices
medium: 1,741,829 faces and 1,844,614 vertices
high: 6,967,316 faces and 7,170,668 vertices
- .3DS format (3 files included):
low: 869,025 faces and 545,004 vertices
medium: 3,483,658 faces and 1,978,288 vertices
high: 13,934,632 faces and 7,576,520 vertices




















