2021 Mercedes-Benz GLS600 Maybach 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 11, 2026 |
| Download Size: | 1.4 GB |
| Game Ready: | – |
| Polygons: | 377,450 |
| Vertices: | 427,647 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2021 Mercedes-Benz GLS600 Maybach 3D Model
High detailed 3D model of 2021 Mercedes-Benz GLS 600 Maybach with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 24. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 377,450 faces and 427,647 vertices
MeshSmooth iteration 1: 1,506,968 faces and 1,608,134 vertices
MeshSmooth iteration 2: 6,027,872 faces and 6,228,144 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 377,450 faces and 427,647 vertices
Subdivision iteration 1: 1,506,968 faces and 1,608,134 vertices
Subdivision iteration 2: 6,027,872 faces and 6,228,144 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 377,450 faces and 427,647 vertices
Subdivision iteration 1: 1,506,968 faces and 1,608,134 vertices
Subdivision iteration 2: 6,027,872 faces and 6,228,144 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 377,450 faces and 427,647 vertices
medium: 1,506,968 faces and 1,608,134 vertices
high: 6,027,872 faces and 6,228,144 vertices
- .3DS format (3 files included):
low: 754,900 faces and 427,647 vertices
medium: 3,013,936 faces and 1,608,134 vertices
high: 12,055,744 faces and 6,228,144 vertices
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 24. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 377,450 faces and 427,647 vertices
MeshSmooth iteration 1: 1,506,968 faces and 1,608,134 vertices
MeshSmooth iteration 2: 6,027,872 faces and 6,228,144 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 377,450 faces and 427,647 vertices
Subdivision iteration 1: 1,506,968 faces and 1,608,134 vertices
Subdivision iteration 2: 6,027,872 faces and 6,228,144 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 377,450 faces and 427,647 vertices
Subdivision iteration 1: 1,506,968 faces and 1,608,134 vertices
Subdivision iteration 2: 6,027,872 faces and 6,228,144 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 377,450 faces and 427,647 vertices
medium: 1,506,968 faces and 1,608,134 vertices
high: 6,027,872 faces and 6,228,144 vertices
- .3DS format (3 files included):
low: 754,900 faces and 427,647 vertices
medium: 3,013,936 faces and 1,608,134 vertices
high: 12,055,744 faces and 6,228,144 vertices




















