2021 Skoda Enyaq iV 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 11, 2026 |
| Download Size: | 1023.3 MB |
| Game Ready: | – |
| Polygons: | 246,989 |
| Vertices: | 274,496 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2021 Skoda Enyaq iV 3D Model
Photorealistic, high-quality and accurate 3D model of 2021 Skoda Enyaq iV with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 246,989 faces and 274,496 vertices
MeshSmooth iteration 1: 985,622 faces and 1,041,580 vertices
MeshSmooth iteration 2: 3,942,488 faces and 4,053,014 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,989 faces and 274,496 vertices
Subdivision iteration 1: 985,622 faces and 1,041,580 vertices
Subdivision iteration 2: 3,942,488 faces and 4,053,014 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,989 faces and 274,493 vertices
Subdivision iteration 1: 985,622 faces and 1,041,580 vertices
Subdivision iteration 2: 3,942,488 faces and 4,053,014 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 246,989 faces and 274,496 vertices
medium: 985,622 faces and 1,041,580 vertices
high: 3,942,488 faces and 4,053,014 vertices
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 20 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 246,989 faces and 274,496 vertices
MeshSmooth iteration 1: 985,622 faces and 1,041,580 vertices
MeshSmooth iteration 2: 3,942,488 faces and 4,053,014 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,989 faces and 274,496 vertices
Subdivision iteration 1: 985,622 faces and 1,041,580 vertices
Subdivision iteration 2: 3,942,488 faces and 4,053,014 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 246,989 faces and 274,493 vertices
Subdivision iteration 1: 985,622 faces and 1,041,580 vertices
Subdivision iteration 2: 3,942,488 faces and 4,053,014 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 246,989 faces and 274,496 vertices
medium: 985,622 faces and 1,041,580 vertices
high: 3,942,488 faces and 4,053,014 vertices




















