2022 GMC Hummer EV 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 04, 2026 |
| Download Size: | 2.1 GB |
| Game Ready: | – |
| Polygons: | 573,462 |
| Vertices: | 623,653 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 9 |
Item Ratings

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2022 GMC Hummer EV 3D Model
Photorealistic, high-quality and accurate 3D model of 2022 GMC Hummer EV with high detailed interior, openable hood, trunk and detachable roof.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 35
- Doors, hood, trunk and charging cap can be opened. Roof can be detached by sections
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
.MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 573,462 faces and 623,653 vertices
TurboSmooth iteration 1: 2,280,960 faces and 2,390,431 vertices
TurboSmooth iteration 2: 9,123,840 faces and 9,338,983 vertices
.MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 573,462 faces and 623,653 vertices
Subdiv iteration 1: 2,280,960 faces and 2,390,431 vertices
Subdiv iteration 2: 9,123,840 faces and 9,338,983 vertices
.C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 573,462 faces and 623,627 vertices
Subdiv iteration 1: 2,280,960 faces and 2,390,431 vertices
Subdiv iteration 2: 9,123,840 faces and 9,338,983 vertices
.FBX and .OBJ formats (3 files included for each format):
low: 573,462 faces and 623,653 vertices
medium: 2,280,960 faces and 2,390,431 vertices
high: 9,123,840 faces and 9,338,983 vertices
.3DS format (3 files included):
low: 1,134,036 faces and 691,928 vertices
medium: 4,561,920 faces and 2,558,760 vertices
high: 18,247,680 faces and 9,968,143 vertices
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit "Render"!
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 35
- Doors, hood, trunk and charging cap can be opened. Roof can be detached by sections
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 21 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
.MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 573,462 faces and 623,653 vertices
TurboSmooth iteration 1: 2,280,960 faces and 2,390,431 vertices
TurboSmooth iteration 2: 9,123,840 faces and 9,338,983 vertices
.MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 573,462 faces and 623,653 vertices
Subdiv iteration 1: 2,280,960 faces and 2,390,431 vertices
Subdiv iteration 2: 9,123,840 faces and 9,338,983 vertices
.C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 573,462 faces and 623,627 vertices
Subdiv iteration 1: 2,280,960 faces and 2,390,431 vertices
Subdiv iteration 2: 9,123,840 faces and 9,338,983 vertices
.FBX and .OBJ formats (3 files included for each format):
low: 573,462 faces and 623,653 vertices
medium: 2,280,960 faces and 2,390,431 vertices
high: 9,123,840 faces and 9,338,983 vertices
.3DS format (3 files included):
low: 1,134,036 faces and 691,928 vertices
medium: 4,561,920 faces and 2,558,760 vertices
high: 18,247,680 faces and 9,968,143 vertices




















