2023 Land Rover Range Rover Sport 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 04, 2026 |
| Download Size: | 1.9 GB |
| Game Ready: | – |
| Polygons: | 450,991 |
| Vertices: | 498,840 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
Item Ratings

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2023 Land Rover Range Rover Sport 3D Model
Photorealistic, high-quality and accurate 3D model of 2023 Land Rover Range Rover Sport with high detailed interior, openable hood and trunk.
Main features:
- Originally created with 3ds Max 2015
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 28
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 6.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 450,991 faces and 498,840 vertices
TurboSmooth iteration 1: 1,800,440 faces and 1,898,263 vertices
TurboSmooth iteration 2: 7,201,760 faces and 7,396,007 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 450,991 faces and 498,840 vertices
Subdiv iteration 1: 1,800,440 faces and 1,898,263 vertices
Subdiv iteration 2: 7,201,760 faces and 7,396,007 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 450,985 faces and 498,840 vertices
Subdiv iteration 1: 1,800,440 faces and 1,898,263 vertices
Subdiv iteration 2: 7,201,760 faces and 7,396,007 vertices
FBX and OBJ formats (3 files included for each format):
low: 450,991 faces and 498,840 vertices
medium: 1,800,440 faces and 1,898,263 vertices
high: 7,201,760 faces and 7,396,007 vertices
3DS format (3 files included):
low: 898,458 faces and 622,824 vertices
medium: 3,600,880 faces and 2,149,186 vertices
high: 14,403,520 faces and 8,018,549 vertices
Main features:
- Originally created with 3ds Max 2015
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 28
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 6.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 450,991 faces and 498,840 vertices
TurboSmooth iteration 1: 1,800,440 faces and 1,898,263 vertices
TurboSmooth iteration 2: 7,201,760 faces and 7,396,007 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 450,991 faces and 498,840 vertices
Subdiv iteration 1: 1,800,440 faces and 1,898,263 vertices
Subdiv iteration 2: 7,201,760 faces and 7,396,007 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 450,985 faces and 498,840 vertices
Subdiv iteration 1: 1,800,440 faces and 1,898,263 vertices
Subdiv iteration 2: 7,201,760 faces and 7,396,007 vertices
FBX and OBJ formats (3 files included for each format):
low: 450,991 faces and 498,840 vertices
medium: 1,800,440 faces and 1,898,263 vertices
high: 7,201,760 faces and 7,396,007 vertices
3DS format (3 files included):
low: 898,458 faces and 622,824 vertices
medium: 3,600,880 faces and 2,149,186 vertices
high: 14,403,520 faces and 8,018,549 vertices




















