2024 Mercedes-Benz CLE Coupe 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 01, 2026 |
| Download Size: | 1.9 GB |
| Game Ready: | – |
| Polygons: | 502,040 |
| Vertices: | 555,619 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2024 Mercedes-Benz CLE Coupe 3D Model
Photorealistic, high-quality and accurate 3D model of 2024 Mercedes-Benz CLE Coupe with high detailed interior, openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 23
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 26 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 502,040 faces and 555,619 vertices
TurboSmooth iteration 1: 2,001,870 faces and 2,112,663 vertices
TurboSmooth iteration 2: 8,007,480 faces and 8,226,411 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 502,040 faces and 555,619 vertices
Subdiv iteration 1: 2,001,870 faces and 2,112,663 vertices
Subdiv iteration 2: 8,007,480 faces and 8,226,411 vertices
FBX and OBJ formats (3 files included for each format):
low: 502,040 faces and 555,619 vertices
medium: 2,001,870 faces and 2,112,663 vertices
high: 8,007,480 faces and 8,226,411 vertices
3DS format (3 files included):
low: 997,790 faces and 628,604 vertices
medium: 4,003,740 faces and 2,275,109 vertices
high: 16,014,960 faces and 8,804,910 vertices
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 23
- Doors, trunk, hood and fuel cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 26 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 502,040 faces and 555,619 vertices
TurboSmooth iteration 1: 2,001,870 faces and 2,112,663 vertices
TurboSmooth iteration 2: 8,007,480 faces and 8,226,411 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 502,040 faces and 555,619 vertices
Subdiv iteration 1: 2,001,870 faces and 2,112,663 vertices
Subdiv iteration 2: 8,007,480 faces and 8,226,411 vertices
FBX and OBJ formats (3 files included for each format):
low: 502,040 faces and 555,619 vertices
medium: 2,001,870 faces and 2,112,663 vertices
high: 8,007,480 faces and 8,226,411 vertices
3DS format (3 files included):
low: 997,790 faces and 628,604 vertices
medium: 4,003,740 faces and 2,275,109 vertices
high: 16,014,960 faces and 8,804,910 vertices


















