2024 Mercedes-Benz EQS SUV Maybach Night Series 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | May 01, 2026 |
| Download Size: | 2.6 GB |
| Game Ready: | – |
| Polygons: | 755,849 |
| Vertices: | 905,054 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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2024 Mercedes-Benz EQS SUV Maybach Night Series 3D Model
Photorealistic, high-quality and accurate 3D model of 2024 Mercedes-Benz EQS SUV Maybach Night Series with high detailed interior.
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 26
- Doors, trunk and charging cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 32 textures, which vary in resolution from 33x796px to 8196x8196px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 755,849 faces and 905,054 vertices
TurboSmooth iteration 1: 3,017,367 faces and 3,320,739 vertices
TurboSmooth iteration 2: 12,069,468 faces and 12,675,145 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 755,849 faces and 905,054 vertices
Subdiv iteration 1: 3,017,367 faces and 3,320,739 vertices
Subdiv iteration 2: 12,069,468 faces and 12,675,145 vertices
FBX and OBJ formats (3 files included for each format):
low: 755,849 faces and 905,054 vertices
medium: 3,017,367 faces and 3,320,739 vertices
high: 12,069,468 faces and 12,675,145 vertices
3DS format (3 files included):
low: 1,505,669 faces and 1,002,440 vertices
high: 6,034,734 faces and 3,517,632 vertices
Main features:
- Originally created with 3ds Max 2018
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 26
- Doors, trunk and charging cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 32 textures, which vary in resolution from 33x796px to 8196x8196px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 755,849 faces and 905,054 vertices
TurboSmooth iteration 1: 3,017,367 faces and 3,320,739 vertices
TurboSmooth iteration 2: 12,069,468 faces and 12,675,145 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 755,849 faces and 905,054 vertices
Subdiv iteration 1: 3,017,367 faces and 3,320,739 vertices
Subdiv iteration 2: 12,069,468 faces and 12,675,145 vertices
FBX and OBJ formats (3 files included for each format):
low: 755,849 faces and 905,054 vertices
medium: 3,017,367 faces and 3,320,739 vertices
high: 12,069,468 faces and 12,675,145 vertices
3DS format (3 files included):
low: 1,505,669 faces and 1,002,440 vertices
high: 6,034,734 faces and 3,517,632 vertices


















