2025 Mercedes-AMG GT 63 S E Performance Coupe 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Apr 30, 2026 |
| Download Size: | 2 GB |
| Game Ready: | – |
| Polygons: | 537,702 |
| Vertices: | 590,281 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
Item Ratings

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2025 Mercedes-AMG GT 63 S E Performance Coupe 3D Model
Photorealistic, high-quality and accurate 3D model of 2025 Mercedes-AMG GT 63 S E Performance Coupe with high detailed interior, engine compartment and medium detailed undercarriage.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 27
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 537,702 faces and 590,281 vertices
TurboSmooth iteration 1: 2,147,757 faces and 2,252,450 vertices
TurboSmooth iteration 2: 8,591,028 faces and 8,796,898 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 537,702 faces and 590,281 vertices
Subdiv iteration 1: 2,147,757 faces and 2,252,450 vertices
Subdiv iteration 2: 8,591,028 faces and 8,796,898 vertices
FBX and OBJ formats (3 files included for each format):
low: 537,702 faces and 590,281 vertices
medium: 2,147,757 faces and 2,252,450 vertices
high: 8,591,028 faces and 8,796,898 vertices
3DS format (3 files included):
low: 1,072,353 faces and 612,826 vertices
medium: 4,295,514 faces and 2,307,205 vertices
high: 17,182,056 faces and 9,050,351 vertices
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download, open the file and hit "Render"!
Main features:
- Originally created with 3ds Max 2018
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 27
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2018 with Corona 9.0
Special notes:
- FBX and OBJ formats are recommended for import in other 3D software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2018 or higher. In order to use Corona rendering setups and materials, Corona 8.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R21 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2018 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 537,702 faces and 590,281 vertices
TurboSmooth iteration 1: 2,147,757 faces and 2,252,450 vertices
TurboSmooth iteration 2: 8,591,028 faces and 8,796,898 vertices
MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
no Subdiv: 537,702 faces and 590,281 vertices
Subdiv iteration 1: 2,147,757 faces and 2,252,450 vertices
Subdiv iteration 2: 8,591,028 faces and 8,796,898 vertices
FBX and OBJ formats (3 files included for each format):
low: 537,702 faces and 590,281 vertices
medium: 2,147,757 faces and 2,252,450 vertices
high: 8,591,028 faces and 8,796,898 vertices
3DS format (3 files included):
low: 1,072,353 faces and 612,826 vertices
medium: 4,295,514 faces and 2,307,205 vertices
high: 17,182,056 faces and 9,050,351 vertices


















