2025 Porsche 911 GT3 RS Manthey Kit 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Apr 30, 2026 |
| Download Size: | 4.7 GB |
| Game Ready: | – |
| Polygons: | 397,108 |
| Vertices: | 430,250 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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2025 Porsche 911 GT3 RS Manthey Kit 3D Model
Photorealistic, high-quality and accurate 3D model of 2025 Porsche 911 GT3 RS Manthey Kit with high detailed interior.
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors and front hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 31 textures, which vary in resolution from 64x64px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 397,108 faces and 430,250 vertices
Subdiv iteration 1: 1,586,017 faces and 1,653,263 vertices
Subdiv iteration 2: 6,344,068 faces and 6,477,107 vertices
FBX, GLB, OBJ formats (3 files included for each format):
low: 397,108 faces and 430,250 vertices
medium: 1,586,017 faces and 1,653,263 vertices
high: 6,344,068 faces and 6,477,107 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 6,405,188 faces and 6,537,347 vertices
3DS format (3 files included):
low: 799,441 faces and 476,864 vertices
high: 3,202,594 faces and 1,760,809 vertices
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors and front hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 31 textures, which vary in resolution from 64x64px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- Unreal Engine file is set as "Photo Studio" project with no additional blueprints assigned
- Unity3D file is set as "Universal 3D" asset with no additional blueprints assigned
- GLB low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 397,108 faces and 430,250 vertices
Subdiv iteration 1: 1,586,017 faces and 1,653,263 vertices
Subdiv iteration 2: 6,344,068 faces and 6,477,107 vertices
FBX, GLB, OBJ formats (3 files included for each format):
low: 397,108 faces and 430,250 vertices
medium: 1,586,017 faces and 1,653,263 vertices
high: 6,344,068 faces and 6,477,107 vertices
UNREAL and UNITY3D files use a smoothed mesh at Subdivision iteration 2: 6,405,188 faces and 6,537,347 vertices
3DS format (3 files included):
low: 799,441 faces and 476,864 vertices
high: 3,202,594 faces and 1,760,809 vertices


















