2027 Mazda CX-6e Takumi 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Apr 29, 2026 |
| Download Size: | 2.8 GB |
| Game Ready: | – |
| Polygons: | 298,187 |
| Vertices: | 323,665 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 23 |
Item Ratings

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2027 Mazda CX-6e Takumi 3D Model
Photorealistic, high-quality and accurate 3D model of 2027 Mazda CX-6e Takumi with high detailed interior, openable hood and trunk.
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 298,187 faces and 323,665 vertices
Subdiv iteration 1: 1,190,931 faces and 1,242,283 vertices
Subdiv iteration 2: 4,763,724 faces and 4,865,007 vertices
FBX, OBJ formats (3 files included for each format):
low: 298,187 faces and 323,665 vertices
medium: 1,190,931 faces and 1,242,283 vertices
high: 4,763,724 faces and 4,865,007 vertices
3DS format (3 files included):
low: 596,374 faces and 323,665 vertices
medium: 2,381,862 faces and 1,242,283 vertices
high: 9,527,448 faces and 4,865,007 vertices
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 28 textures, which vary in resolution from 33x796px to 8192x8192px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 298,187 faces and 323,665 vertices
Subdiv iteration 1: 1,190,931 faces and 1,242,283 vertices
Subdiv iteration 2: 4,763,724 faces and 4,865,007 vertices
FBX, OBJ formats (3 files included for each format):
low: 298,187 faces and 323,665 vertices
medium: 1,190,931 faces and 1,242,283 vertices
high: 4,763,724 faces and 4,865,007 vertices
3DS format (3 files included):
low: 596,374 faces and 323,665 vertices
medium: 2,381,862 faces and 1,242,283 vertices
high: 9,527,448 faces and 4,865,007 vertices





















