2027 Mercedes-AMG GLE 53 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Nov 03, 2026 |
| Game Ready: | – |
| Polygons: | 610,420 |
| Vertices: | 684,112 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

Not Rated Yet
2027 Mercedes-AMG GLE 53 3D Model
Photorealistic, high-quality and accurate 3D model of 2027 Mercedes-AMG GLE 53 with high detailed interior, openable hood and trunk.
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: DEFAULT and DETACHED, saved as separate files. DEFAULT file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. DETACHED file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 32 textures, which vary in resolution from 33x796px to 8192x8192px
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 610,420 faces and 684,112 vertices
Subdiv iteration 1: 2,435,170 faces and 2,584,615 vertices
Subdiv iteration 2: 9,740,680 faces and 10,035,121 vertices
FBX, GLB, USDZ, OBJ formats (3 files included for each format):
low: 610,420 faces and 684,112 vertices
medium: 2,435,170 faces and 2,584,615 vertices
high: 9,740,680 faces and 10,035,121 vertices
Main features:
- Originally created with 3ds Max 2020 and rendered with Corona 12
- Three MAX files with Corona, V-Ray and Standard 3ds Max materials. V-Ray scene, lighting and materials are similar to native Corona file
- MAX, BLEND, C4D, MB, FBX and OBJ formats include two different file structures: DEFAULT and DETACHED, saved as separate files. DEFAULT file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. DETACHED file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in history for MAX, MB, C4D and BLEND files. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Doors, trunk and hood can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 32 textures, which vary in resolution from 33x796px to 8192x8192px
Special notes:
- BLEND file has textures embedded. To unpack go to File -> External Resources -> Unpack Resources
- GLB and USDZ low, medium and high files are saved with 1K, 2K and 4K texture sets respectively
- USDZ also includes source file with full-resolution textures (up to 8K) and render-time Catmull-Clark subdivision
Polycounts:
MAX, MB, C4D, BLEND formats (one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 610,420 faces and 684,112 vertices
Subdiv iteration 1: 2,435,170 faces and 2,584,615 vertices
Subdiv iteration 2: 9,740,680 faces and 10,035,121 vertices
FBX, GLB, USDZ, OBJ formats (3 files included for each format):
low: 610,420 faces and 684,112 vertices
medium: 2,435,170 faces and 2,584,615 vertices
high: 9,740,680 faces and 10,035,121 vertices





















