Futuristic Police Compact Car 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 805 MB |
| Game Ready: | – |
| Polygons: | 137,124 |
| Vertices: | 148,549 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Futuristic Police Compact Car 3D Model
High detailed 3D model of Futuristic Police Compact Car with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 15. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 10 textures, which vary in resolution from 256x256px to 3072x3072px
- Windshield, rear window and side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 1.7
Polycounts:
MAX, BLEND, C4D and MB formats (only one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 137,124 faces and 148,549 vertices
Subdiv iteration 1: 546,882 faces and 570,859 vertices
Subdiv iteration 2: 2,187,528 faces and 2,234,995 vertices
FBX and OBJ formats (3 files included for each format):
low: 137,124 faces and 148,549 vertices
medium: 546,882 faces and 570,859 vertices
high: 2,187,528 faces and 2,234,995 vertices
3DS format (3 files included):
low: 272,634 faces and 203,352 vertices
medium: 1,093,764 faces and 688,983 vertices
high: 4,375,056 faces and 2,523,524 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 15. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 10 textures, which vary in resolution from 256x256px to 3072x3072px
- Windshield, rear window and side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 1.7
Polycounts:
MAX, BLEND, C4D and MB formats (only one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 137,124 faces and 148,549 vertices
Subdiv iteration 1: 546,882 faces and 570,859 vertices
Subdiv iteration 2: 2,187,528 faces and 2,234,995 vertices
FBX and OBJ formats (3 files included for each format):
low: 137,124 faces and 148,549 vertices
medium: 546,882 faces and 570,859 vertices
high: 2,187,528 faces and 2,234,995 vertices
3DS format (3 files included):
low: 272,634 faces and 203,352 vertices
medium: 1,093,764 faces and 688,983 vertices
high: 4,375,056 faces and 2,523,524 vertices




















