Futuristic Sport Coupe 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | HKV Studios |
| Published: | Oct 13, 2026 |
| Download Size: | 757.6 MB |
| Game Ready: | – |
| Polygons: | 121,754 |
| Vertices: | 136,301 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
Item Ratings

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Futuristic Sport Coupe 3D Model
High detailed 3D model of Futuristic Sport Coupe with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 1024x1024px to 2048x2048px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 121,749 faces and 136,301 vertices
Subdiv iteration 1: 485,169 faces and 515,846 vertices
Subdiv iteration 2: 1,940,676 faces and 2,001,806 vertices
- FBX and OBJ formats (3 files included for each format):
low: 121,754 faces and 136,301 vertices
medium: 485,189 faces and 515,846 vertices
high: 1,940,756 faces and 2,001,806 vertices
- 3DS format (3 files included):
low: 241,671 faces and 197,142 vertices
medium: 970,378 faces and 634,853 vertices
high: 3,881,512 faces and 2,261,206 vertices
Main features:
- Originally created with 3ds Max 2020
- Two MAX files with Corona and Standard 3ds Max materials
- MAX, BLEND, FBX and OBJ formats include two different file structures: default and detached, saved as separate files. Default file structure has objects being merged to larger instances (like body, doors, wheels, lights) and multi-materials assigned. Detached file structure offers more separate objects (up to 150-200 per model) and a single material per object assigned
- Subdivision modifier is available in the history for MAX, BLEND, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 8 textures, which vary in resolution from 1024x1024px to 2048x2048px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2020 with Corona 12
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
Polycounts:
- MAX, BLEND, MB and C4D formats (only one file for each format included with Subdiv iteration 1 applied to all objects):
no Subdiv: 121,749 faces and 136,301 vertices
Subdiv iteration 1: 485,169 faces and 515,846 vertices
Subdiv iteration 2: 1,940,676 faces and 2,001,806 vertices
- FBX and OBJ formats (3 files included for each format):
low: 121,754 faces and 136,301 vertices
medium: 485,189 faces and 515,846 vertices
high: 1,940,756 faces and 2,001,806 vertices
- 3DS format (3 files included):
low: 241,671 faces and 197,142 vertices
medium: 970,378 faces and 634,853 vertices
high: 3,881,512 faces and 2,261,206 vertices




















