
Industrial Control Room and Modular Pipe Kit 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | JackBishep |
| Published: | Nov 07, 2026 |
| Download Size: | 859.9 MB |
| Made With AI: | Yes |
| Game Ready: | Yes |
| Polygons: | 344,054 |
| Vertices: | 176,055 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
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Industrial Control Room and Modular Pipe Kit 3D Model
Industrial Control Room & Modular Pipe Kit is a cohesive collection of static industrial equipment and modular utility parts for control-room, service-room and machine-room environments.
WHAT'S INCLUDED
• 6 standalone industrial equipment assets:
- Primary control console
- Service rack cabinet
- Compact auxiliary control panel
- Wall-mounted switch box
- Ventilation unit
- Pipe / valve / pressure-gauge assembly
• 23-piece modular PipeKit:
- Main and Service diameter families
- Straight pipe sections
- Fittings
- Supports
- Couplers
- Main-to-Service reducer
• 2 bonus packed Blender example rooms:
- Technical room
- Atmospheric presentation room
TECHNICAL FEATURES
• Blender 4.5.14 LTS source
• FBX and GLB interchange formats
• Metric units, Z-up source convention
• PBR workflow:
BaseColor, Roughness, Metallic, Normal and AO
• Emissive maps included where supplied
• Texture resolutions up to 4K
• Standalone equipment includes LOD0 / LOD1 / LOD2
• 19 PipeKit modules include three LOD levels
• 4 lightweight support modules are LOD0-only
• Separate simplified UCX-named collision FBX files
• Editable Blender source
• UV-mapped assets
• Functional pivots and documented socket coordinates for modular placement
The PipeKit uses shared 2K materials for efficient modular assembly.
SUITABLE FOR
• Industrial environments
• Control rooms
• Utility rooms
• Machine rooms
• Mechanical service areas
• Factory and facility scenes
• Sci-fi industrial environments
• Real-time environment dressing
IMPORTANT
This pack is supplied as a game-ready candidate for application-specific integration. Unreal Engine / Unity prefabs are not included.
Target-engine material setup, lightmap preparation, collision handling and LOD switching distances may require project-specific configuration.
The equipment is static. No working electronics, animated valves, fluid simulation or engineering simulation is included.
WHAT'S INCLUDED
• 6 standalone industrial equipment assets:
- Primary control console
- Service rack cabinet
- Compact auxiliary control panel
- Wall-mounted switch box
- Ventilation unit
- Pipe / valve / pressure-gauge assembly
• 23-piece modular PipeKit:
- Main and Service diameter families
- Straight pipe sections
- Fittings
- Supports
- Couplers
- Main-to-Service reducer
• 2 bonus packed Blender example rooms:
- Technical room
- Atmospheric presentation room
TECHNICAL FEATURES
• Blender 4.5.14 LTS source
• FBX and GLB interchange formats
• Metric units, Z-up source convention
• PBR workflow:
BaseColor, Roughness, Metallic, Normal and AO
• Emissive maps included where supplied
• Texture resolutions up to 4K
• Standalone equipment includes LOD0 / LOD1 / LOD2
• 19 PipeKit modules include three LOD levels
• 4 lightweight support modules are LOD0-only
• Separate simplified UCX-named collision FBX files
• Editable Blender source
• UV-mapped assets
• Functional pivots and documented socket coordinates for modular placement
The PipeKit uses shared 2K materials for efficient modular assembly.
SUITABLE FOR
• Industrial environments
• Control rooms
• Utility rooms
• Machine rooms
• Mechanical service areas
• Factory and facility scenes
• Sci-fi industrial environments
• Real-time environment dressing
IMPORTANT
This pack is supplied as a game-ready candidate for application-specific integration. Unreal Engine / Unity prefabs are not included.
Target-engine material setup, lightmap preparation, collision handling and LOD switching distances may require project-specific configuration.
The equipment is static. No working electronics, animated valves, fluid simulation or engineering simulation is included.

















