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Metahuman_Camille 3D Model

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Metahuman_Camille 3D Model
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Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
Metahuman_Camille 3D Model
$5.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Metahuman_Camille 3D Model

"Under Design presents: Bad Girls.
They don't follow rules, they define the game.
A collection where aesthetics meet rebellion in every polygon.
Prepare to discover the most audacious side of the 3D universe."
Essentials Collection: Realism and Movement (15 Pieces)
This collection was developed with a total focus on visual fidelity and dynamic performance within the engine. Each of the 15 pieces features:
High-End Modeling and Mesh: Optimized geometry with clean topology, ensuring that the clothes fit the avatar's body perfectly without clipping (mesh crossing).
Advanced PBR Texturing: The clothes have high-resolution texture maps (Albedo, Normal, Roughness, and Metallic). The focus is on light materials (off-white, linen, Egyptian cotton, and silk), where the reaction to light creates soft and realistic shadows in the folds.
Perfect Skinning and Rigging: All pieces are 100% "weight-painted." This means they follow every joint movement naturally, without strange deformations in the shoulders, elbows, or knees.
Fabric Simulation (Animation): Prepared for Cloth Physics. The pieces have weights configured for natural balance; Lightweight fabrics flow with the wind and movement, while more structured fabrics elegantly maintain their shape.
"Light & Crisp" Palette: Light tones that highlight the details of the stitching, microfibers, and tactile reliefs, ensuring a premium and clean look in any game environment.

Status: Ready for import and immediate integration with the animation system.
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