5 Sci-Fi Heavy Fighter Spaceships with Cockpits 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I am a game designer with 10+ years experience in Unreal Engine and some experience in Unity and CryEngine. I am specialized in open world game ready assets (HDRI, real-world heightmaps, open world 3d landscapes in UE5 etc.)
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Johny1981 |
| Published: | Nov 07, 2026 |
| Download Size: | 1.6 GB |
| Game Ready: | Yes |
| Polygons: | 304,368 |
| Vertices: | 612,956 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
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5 Sci-Fi Heavy Fighter Spaceships with Cockpits 3D Model
Five big, heavily armoured fighters, each 22 m long with a 17.3 to 21.9 m span. They carry rotating gun turrets, fixed cannons, missile launchers on the spine and missiles under the wings. Each ship has its own livery: crimson, gunmetal, navy, olive or slate.
Each one has a cockpit at human scale behind an opening canopy. Every weapon and moving part is its own object with its pivot at the hinge or mount, ready for you to animate.
Good for:
- Space combat and exploration games
- Sci-fi film and animation
- Hero renders and key art
- VR cockpits and hangar scenes
Formats: FBX and GLB (FBX textures sit beside each file; GLB embeds them).
Whole ship at rest: 58,810 to 62,360 triangles, 304,368 for all five. Real-world scale in metres, +Y up, nose along +Z. Textures are 4096 x 4096 PBR (base colour, normal, roughness, metallic; ORM in the GLB), with 2048 x 2048 cockpit screens. One tiling UV map. A README in each ship folder lists every material slot.
What the images show: the ship exteriors are renders of these exact GLB files with only lights, a deck and a space background added, in the rest pose with the canopy closed and the gear down. The cockpit images were rendered in Unreal Engine.
What isn't included: engine plumes, gun and missile effects, Blueprints or scripts, LODs, collision and example levels. Those are specific to each game engine, so this package holds the meshes and textures only.
Each one has a cockpit at human scale behind an opening canopy. Every weapon and moving part is its own object with its pivot at the hinge or mount, ready for you to animate.
Good for:
- Space combat and exploration games
- Sci-fi film and animation
- Hero renders and key art
- VR cockpits and hangar scenes
Formats: FBX and GLB (FBX textures sit beside each file; GLB embeds them).
Whole ship at rest: 58,810 to 62,360 triangles, 304,368 for all five. Real-world scale in metres, +Y up, nose along +Z. Textures are 4096 x 4096 PBR (base colour, normal, roughness, metallic; ORM in the GLB), with 2048 x 2048 cockpit screens. One tiling UV map. A README in each ship folder lists every material slot.
What the images show: the ship exteriors are renders of these exact GLB files with only lights, a deck and a space background added, in the rest pose with the canopy closed and the gear down. The cockpit images were rendered in Unreal Engine.
What isn't included: engine plumes, gun and missile effects, Blueprints or scripts, LODs, collision and example levels. Those are specific to each game engine, so this package holds the meshes and textures only.




















