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5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model

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5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model
$24.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Johny1981
Johny1981
Karma: 3,122|Joined: 2022|

I am a game designer with 10+ years experience in Unreal Engine and some experience in Unity and CryEngine. I am specialized in open world game ready assets (HDRI, real-world heightmaps, open world 3d landscapes in UE5 etc.)
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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5 Sci-Fi Interceptor Spaceships with Cockpits 3D Model

Five slim, fast interceptors, each 18 m long with a 9.1 to 10.7 m span, armed with fixed guns and missiles under the wings and in a belly channel. Two wear dark gunmetal, and the others deep crimson, desert sand and arctic white.

Each has its own cockpit at human scale behind an opening canopy, with different panels, seats and screen colours from ship to ship. Every gun and moving part is its own object with its pivot at the hinge or mount, ready for you to animate.

Good for:
- Space combat and exploration games
- Sci-fi film and animation
- Hero renders and key art
- VR cockpits and hangar scenes

Formats: FBX and GLB (FBX textures sit beside each file; GLB embeds them).

Whole ship at rest: 49,356 to 52,170 triangles, 253,962 for all five. Real-world scale in metres, +Y up, nose along +Z. Textures are 4096 x 4096 PBR (base colour, normal, roughness, metallic; ORM in the GLB), with 2048 x 2048 cockpit screens. One tiling UV map. A README in each ship folder lists every material slot.

What the images show: the ship exteriors are renders of these exact GLB files with only lights, a deck and a space background added, in the rest pose with the canopy closed and the gear down. The cockpit images were rendered in Unreal Engine.

What isn't included: engine plumes, gun and missile effects, Blueprints or scripts, LODs, collision and example levels. Those are specific to each game engine, so this package holds the meshes and textures only.
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