Orangutan with 38 Blendshapes and Anatomy 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | JozefFruni |
| Published: | Oct 28, 2026 |
| Download Size: | 663.8 MB |
| Game Ready: | Yes |
| Polygons: | 97,030 |
| Vertices: | 349,091 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | – |
| Materials: | – |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
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Orangutan with 38 Blendshapes and Anatomy 3D Model
A detailed orangutan character prepared as an editable asset for sculpting, texturing and custom rigging workflows.
The package includes the character’s exterior geometry, internal mouth components, muscle meshes and skeletal geometry, together with UV layouts and 38 named blendshapes.
WHAT’S INCLUDED
• Detailed body sculpt with multiple subdivision levels in ZBrush (6 UDIM UV Layout).• Separate eyes and corneas.• Teeth, gums and tongue.• Muscle meshes and skeletal geometry.
• Skin displacement maps in **1K, 2K and 4K **resolutions. (Baked on SDiv2).
• Additional displacement maps for the upper and lower teeth and lacrimal caruncles.• 38 named blendshapes, stored as editable layers in the ZBrush file and morph targets in the FBX.
FILE FORMATS
• ZTL - Native ZBrush source with SubTools, subdivision levels, UVs and named blendshape layers.• FBX -meshes organized into separate named objects, with UVs and blendshapes. The Skin mesh is exported at ZBrush subdivision level 2 (SDiv2).• EXR - Displacement maps for reproducing high-resolution surface detail at render time.
INCLUDED BLENDSHAPES — 38 TOTAL
Eyes:eyeBlinkRight, eyeBlinkLeft, eyeSquintRight, eyeSquintLeft, eyeWideRight, eyeWideLeft, lowerEyeWideRight, lowerEyeWideLeft, eyeLookDownRight, eyeLookDownLeft, eyeLookUpRight, eyeLookUpLeft, eyeLookOutRight, eyeLookOutLeft, eyeLookInRight, eyeLookInLeft
Eyebrows:eyebrowDown, eyeBrowUp
Jaw:jawOpen, jawForward, jawLeft, jawRight
Mouth and lips:mouthClosed, lipsIn, lipsOut, lipUpperUp, lipUpperDown, lipsLeft, lipsRight, Smile
Nose, ears and breathing:noseSneer, Ears, breath
Tongue:tongueY, tongueX, tongueZ, toungeTwirl_1, toungeTwirl_2
PLEASE NOTE
Skin displacement maps are baked for the subdivision level 2 working mesh. Use them with the supplied SDiv2 body mesh and configure your renderer’s subdivision and displacement settings accordingly.
The package includes the character’s exterior geometry, internal mouth components, muscle meshes and skeletal geometry, together with UV layouts and 38 named blendshapes.
WHAT’S INCLUDED
• Detailed body sculpt with multiple subdivision levels in ZBrush (6 UDIM UV Layout).• Separate eyes and corneas.• Teeth, gums and tongue.• Muscle meshes and skeletal geometry.
• Skin displacement maps in **1K, 2K and 4K **resolutions. (Baked on SDiv2).
• Additional displacement maps for the upper and lower teeth and lacrimal caruncles.• 38 named blendshapes, stored as editable layers in the ZBrush file and morph targets in the FBX.
FILE FORMATS
• ZTL - Native ZBrush source with SubTools, subdivision levels, UVs and named blendshape layers.• FBX -meshes organized into separate named objects, with UVs and blendshapes. The Skin mesh is exported at ZBrush subdivision level 2 (SDiv2).• EXR - Displacement maps for reproducing high-resolution surface detail at render time.
INCLUDED BLENDSHAPES — 38 TOTAL
Eyes:eyeBlinkRight, eyeBlinkLeft, eyeSquintRight, eyeSquintLeft, eyeWideRight, eyeWideLeft, lowerEyeWideRight, lowerEyeWideLeft, eyeLookDownRight, eyeLookDownLeft, eyeLookUpRight, eyeLookUpLeft, eyeLookOutRight, eyeLookOutLeft, eyeLookInRight, eyeLookInLeft
Eyebrows:eyebrowDown, eyeBrowUp
Jaw:jawOpen, jawForward, jawLeft, jawRight
Mouth and lips:mouthClosed, lipsIn, lipsOut, lipUpperUp, lipUpperDown, lipsLeft, lipsRight, Smile
Nose, ears and breathing:noseSneer, Ears, breath
Tongue:tongueY, tongueX, tongueZ, toungeTwirl_1, toungeTwirl_2
PLEASE NOTE
Skin displacement maps are baked for the subdivision level 2 working mesh. Use them with the supplied SDiv2 body mesh and configure your renderer’s subdivision and displacement settings accordingly.




















