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Orangutan with 38 Blendshapes and Anatomy 3D Model

Not Rated Yet
Not Rated Yet
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
Orangutan with 38 Blendshapes and Anatomy 3D Model 3D Model
$199.00
$179.10

10% OFF - ENDS IN
2d : 10h : 39m : 14s
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Offered By
JozefFruni
JozefFruniSlovakia flag
Karma: 110|Joined: 2020|

Vendor's Pages
ArtStation
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Orangutan with 38 Blendshapes and Anatomy 3D Model

A detailed orangutan character prepared as an editable asset for sculpting, texturing and custom rigging workflows.

The package includes the character’s exterior geometry, internal mouth components, muscle meshes and skeletal geometry, together with UV layouts and 38 named blendshapes.

WHAT’S INCLUDED

• Detailed body sculpt with multiple subdivision levels in ZBrush (6 UDIM UV Layout).• Separate eyes and corneas.• Teeth, gums and tongue.• Muscle meshes and skeletal geometry.

• Skin displacement maps in **1K, 2K and 4K **resolutions. (Baked on SDiv2).

• Additional displacement maps for the upper and lower teeth and lacrimal caruncles.• 38 named blendshapes, stored as editable layers in the ZBrush file and morph targets in the FBX.

FILE FORMATS

• ZTL - Native ZBrush source with SubTools, subdivision levels, UVs and named blendshape layers.• FBX -meshes organized into separate named objects, with UVs and blendshapes. The Skin mesh is exported at ZBrush subdivision level 2 (SDiv2).• EXR - Displacement maps for reproducing high-resolution surface detail at render time.

INCLUDED BLENDSHAPES — 38 TOTAL

Eyes:eyeBlinkRight, eyeBlinkLeft, eyeSquintRight, eyeSquintLeft, eyeWideRight, eyeWideLeft, lowerEyeWideRight, lowerEyeWideLeft, eyeLookDownRight, eyeLookDownLeft, eyeLookUpRight, eyeLookUpLeft, eyeLookOutRight, eyeLookOutLeft, eyeLookInRight, eyeLookInLeft

Eyebrows:eyebrowDown, eyeBrowUp

Jaw:jawOpen, jawForward, jawLeft, jawRight

Mouth and lips:mouthClosed, lipsIn, lipsOut, lipUpperUp, lipUpperDown, lipsLeft, lipsRight, Smile

Nose, ears and breathing:noseSneer, Ears, breath

Tongue:tongueY, tongueX, tongueZ, toungeTwirl_1, toungeTwirl_2

PLEASE NOTE

Skin displacement maps are baked for the subdivision level 2 working mesh. Use them with the supplied SDiv2 body mesh and configure your renderer’s subdivision and displacement settings accordingly.
processing
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