Hot Hoodie for Genesis 8

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | Kaleya3d |
| Published: | Apr 17, 2026 |
| Download Size: | 45.8 MB |
| Software: | Daz Studio |
| Compatible Figures: | Genesis 8 Female Genesis 8.1 Female |
| dForce: | Yes |
Included Formats
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| Favorites: | 0 |
| Likes: | 2 |
| Views: | 62 |
Item Ratings

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Hot Hoodie for Genesis 8
This sexy, trendy hoody dress is perfect for a night out or as a cover up over your favorite beach wear. It comes with a variety of textures for maximum options. dforce is required for correct appearance. Please read the section on using with hair. Intended for Gensis 8/8.1
Hot Hoody includes:
1 Dress for Genesis 8/8.1
Detailed Textures
Bump and Transparency Maps
Materials:
14 Material Presets for the Dress
Simulation Settings
2 Simulation settings
A Variety of Adjustment morphs are included to add to ease of use.
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!!Instructions for use with hair under the hood.!!
For best results use dforce enabled hair that is shorter than shoulder length. Not all hairs are suitable to use with this product. Non dforce hairs will not move with the hood and will look unnatural
When using hair follow the normal simulation instructions with the following modification.
Load your hair at frame one. Adjust the hood using the included hood adjustment morphs until no parts of the hair are poking through. if you cannot see the hair in texture mode you can set your viewport to iray and you should be able to see it. It is very important that no part of the hair is poking through the hood when you start the simulation. It can cause extremely undesirable results including mesh explosion and crashes.
After simulation, depending on the hair you may need to use the adjust morphs again to correct any pokethrough due to collision.
dforce is required.
Simulations should be done using the following method:
1. Load the clothing item.
2. At frame 1 apply any style adjustments.
3. Move your timeline slider to frame 15 and apply any body shapes.
4. Move your timeline slider to frame 20 and apply your pose. Simulate using at least 60 frames for best results. More frames will allow your clothes more time to settle.
5. Animated simulation should be used with larger or more busty characters for best results. Current frame animation is best for thin and small character.
Please note that when using material presets from addons by other vendors they may alter the simulation settings. For this reason it is recommended that you apply the default simulation settings preset after applying any materials from addon packages.
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Most body Morphs will work using autofollow technology. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.
Hot Hoody includes:
1 Dress for Genesis 8/8.1
Detailed Textures
Bump and Transparency Maps
Materials:
14 Material Presets for the Dress
Simulation Settings
2 Simulation settings
A Variety of Adjustment morphs are included to add to ease of use.
----------------------------------------------------------------
!!Instructions for use with hair under the hood.!!
For best results use dforce enabled hair that is shorter than shoulder length. Not all hairs are suitable to use with this product. Non dforce hairs will not move with the hood and will look unnatural
When using hair follow the normal simulation instructions with the following modification.
Load your hair at frame one. Adjust the hood using the included hood adjustment morphs until no parts of the hair are poking through. if you cannot see the hair in texture mode you can set your viewport to iray and you should be able to see it. It is very important that no part of the hair is poking through the hood when you start the simulation. It can cause extremely undesirable results including mesh explosion and crashes.
After simulation, depending on the hair you may need to use the adjust morphs again to correct any pokethrough due to collision.
dforce is required.
Simulations should be done using the following method:
1. Load the clothing item.
2. At frame 1 apply any style adjustments.
3. Move your timeline slider to frame 15 and apply any body shapes.
4. Move your timeline slider to frame 20 and apply your pose. Simulate using at least 60 frames for best results. More frames will allow your clothes more time to settle.
5. Animated simulation should be used with larger or more busty characters for best results. Current frame animation is best for thin and small character.
Please note that when using material presets from addons by other vendors they may alter the simulation settings. For this reason it is recommended that you apply the default simulation settings preset after applying any materials from addon packages.
----------------------------------------------------------------
Most body Morphs will work using autofollow technology. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.























