Curly Bun Hairstyle Realistic Hair Cards for Real Time 3D Model

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hamza khaloui développeur et artiste numérique avec +4 ans d'expérience totale de l'industrie.4 ans d’expérience continue dans jeu indian,art 3D,architecture 3D, prossess un large ensemble de compétence techniques et créative.comprends le processus interactif .place une grande importance dans la communication ,restée organisée ,et de haute qualité
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | khaloui |
| Published: | Jun 24, 2026 |
| Download Size: | 47.3 MB |
| Game Ready: | Yes |
| Polygons: | 29,369 |
| Vertices: | 42,855 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 1 |
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Curly Bun Hairstyle Realistic Hair Cards for Real Time 3D Model
Important Note: This asset is built using hair cards (not groom hair).Please explore the complete gallery to discover similar styles and complementary products.
Why Choose Hair Cards Over Groom Hair?Maximum Performance: Strand-based groom hair forces the engine to compute thousands of individual curves, severely impacting frame rates. Hair cards use optimized polygon geometry to deliver high-end visual fidelity at a fraction of the performance cost.
Universal Compatibility: Unlike groom assets—which often fail or glitch on mobile, VR, and lower-end hardware—hair cards ensure your character renders perfectly across all platforms and console generations.
Simplified Shading & Customization: Features straightforward UV mapping for effortless color tweaking, root/tip gradients, and material scaling without the complex shader bugs common to strand grooms.
Predictable Physics: Easily rigged with standard bone chains or cloth physics (like UE5 Chaos Cloth) for lightweight, stable, and natural movement without erratic artifacting.
notice : if texture not show right you have 2 solution :1:
OA_outfit_XX and other file must be under Content\outfit_XX\outfit_xx\
or 2:
-First go to folder clothassets you will find 2 file start with CA_ open it and you will need to detach and reattach any functions and save for both file
-Then go to OA_ the principal cloth file open it and detach and attach any think to refresh it then in top menu you will find ( evaluate dataflow graph) the are 3 dot open them and change it to (manual graph evaluation) and run it and save .
And retest it
Why Choose Hair Cards Over Groom Hair?Maximum Performance: Strand-based groom hair forces the engine to compute thousands of individual curves, severely impacting frame rates. Hair cards use optimized polygon geometry to deliver high-end visual fidelity at a fraction of the performance cost.
Universal Compatibility: Unlike groom assets—which often fail or glitch on mobile, VR, and lower-end hardware—hair cards ensure your character renders perfectly across all platforms and console generations.
Simplified Shading & Customization: Features straightforward UV mapping for effortless color tweaking, root/tip gradients, and material scaling without the complex shader bugs common to strand grooms.
Predictable Physics: Easily rigged with standard bone chains or cloth physics (like UE5 Chaos Cloth) for lightweight, stable, and natural movement without erratic artifacting.
notice : if texture not show right you have 2 solution :1:
OA_outfit_XX and other file must be under Content\outfit_XX\outfit_xx\
or 2:
-First go to folder clothassets you will find 2 file start with CA_ open it and you will need to detach and reattach any functions and save for both file
-Then go to OA_ the principal cloth file open it and detach and attach any think to refresh it then in top menu you will find ( evaluate dataflow graph) the are 3 dot open them and change it to (manual graph evaluation) and run it and save .
And retest it





















