
SCAR-H Assault Rifle 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Kostiantyn Chudak |
Published: | Nov 19, 2023 |
Download Size: | 390.5 MB |
Game Ready: | Yes |
Polygons: | 57,003 |
Vertices: | 58,597 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 198 |
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SCAR-H Assault Rifle 3D Model
The FN SCAR (Special Operations Forces Combat Assault Rifle)is a family of gas-operated short-stroke gas piston automatic rifles developed by Belgian manufacturer FN Herstal in 2004. The SCAR-L, for "light", is chambered in 5.56 45mm NATO and the SCAR-H, for "heavy", is chambered in 7.62 51mm NATO.
Cartridges
5.56 45mm NATO (SCAR-L, SCAR PDW, SCAR-HAMR)
7.62 51mm NATO (SCAR-H, Mk 20 SSR)
6.5mm Creedmoor (Mk 20 SSR)
.300 Blackout (SCAR-SC)
The model was made in Blender and textured in Substance Painter. The model has 67 objects, 30 objects form the
7.62 51mm rounds in the clip. Some of the internal details (springs, breechlock, clip etc.) were also done. There are two options of muzzle nozzles for the assault rifle, a muzzle brake compensator and a supressor.
The rifle finding and and speckle can be rotated as it shown on the pictures above. Pivot points are not located in the coordinates (x0, y0, z0), so the origins of speckle and rifle finding are not being reset. No parent links between the objects were made. There are two collections for the model in the scene, one is for rifle body and another is for rounds.
The textures for each texture set consist of:
AO-,
BaseColor-,
Curvature-,
Height-,
Metallic-,
Normal-,
Roughness- and
Opacity- maps.
Each texture has the resolution format of 4096x4096.
Total number of texture files: 32
This model can be used as an asset in the 3rd person games or in mobile games. Please, don`t hesitate to leave your opinion about this work in the comments, it will help me to make my future projects better.
Cartridges
5.56 45mm NATO (SCAR-L, SCAR PDW, SCAR-HAMR)
7.62 51mm NATO (SCAR-H, Mk 20 SSR)
6.5mm Creedmoor (Mk 20 SSR)
.300 Blackout (SCAR-SC)
The model was made in Blender and textured in Substance Painter. The model has 67 objects, 30 objects form the
7.62 51mm rounds in the clip. Some of the internal details (springs, breechlock, clip etc.) were also done. There are two options of muzzle nozzles for the assault rifle, a muzzle brake compensator and a supressor.
The rifle finding and and speckle can be rotated as it shown on the pictures above. Pivot points are not located in the coordinates (x0, y0, z0), so the origins of speckle and rifle finding are not being reset. No parent links between the objects were made. There are two collections for the model in the scene, one is for rifle body and another is for rounds.
The textures for each texture set consist of:
AO-,
BaseColor-,
Curvature-,
Height-,
Metallic-,
Normal-,
Roughness- and
Opacity- maps.
Each texture has the resolution format of 4096x4096.
Total number of texture files: 32
This model can be used as an asset in the 3rd person games or in mobile games. Please, don`t hesitate to leave your opinion about this work in the comments, it will help me to make my future projects better.