Basiliscus- Snake Lizard - Gameready Creature [LODs, 4K PBR] 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Lio3DW |
| Published: | Jun 15, 2026 |
| Download Size: | 110 MB |
| Game Ready: | Yes |
| Polygons: | 18,348 |
| Vertices: | 10,363 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 14 |
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Basiliscus- Snake Lizard - Gameready Creature [LODs, 4K PBR] 3D Model
[Basiliscus] - Game Ready 3D Asset
This horror creature is optimized and tested for real-time game engines like Godot and Unity. It follows a complete game-ready pipeline, maintaining high visual fidelity through clean high-to-low poly baking, PBR texturing and Rigging.
TECHNICAL NOTES:
The model was tested in Unity 6 URP, where it demonstrated 100% compatibility, and Godot 4.6, where it showed high compatibility except for occasional shading artifacts under Vulkan rendering while the mesh is being procedurally animated with a SpringBoneSimulator3D.
This model is not compatible with Godot's Compatibility mode. If used there, the UV islands will not be read correctly due to being rotated to save texture space. This causes the model's normals to light differently per island, breaking the normal map and leaving certain parts of the model sharper, brighter, or more illuminated than others. Use Forward+ or Mobile instead.
TECHNICAL SPECIFICATIONS:
Formats Included: .FBX, .GLB, .BLEND
Materials: 1
Texture Workflow: 4K, 2K, 1K, PBR-(BaseColor, NormalGL-DX, Roughness, Metallic, AOMap, ORM).
Tris-count: 18,348
Vertex-count: 10,363
Scale/Units: [1:1], Length: 48.5m | Height: 2.18m | Width: 4.33m
Rigging: Designed for smooth IK or procedural animation, with 50 bones.
UVs: Unwrapped, Features a dynamic texel density optimized to preserve detail in focal areas, Shared UVs for teeth.
PIPELINE FEATURES:
Game Ready | Optimized for real-time rendering.
Clean high-poly to low-poly normal bake.
Rigged | Animatable
LODs: 2 Manuals, 2 Procedural
With ORM Map
Normal Map GL and DX
INCLUDED FILES:
.blend
.fbx
.glb
"/ModelFormats" : Ready-to-import 3D source files.
"/Textures" : [4k, 2k, 1k] PBR maps in .png and .jpg format.
"/Renders" : Reference images, wireframes, and technical breakdowns.
README TXT for support after purchase
SOFTWARE USED:
[Blender 5.1.0] : Modeling, Texturing, Rigging, Render.
LICENSE AND SUPPORT:
The use of this asset is subject to the terms and conditions of the marketplace where it was purchased. It is cleared for use in both personal and commercial projects (games, VFX, archviz, etc.).
Redistribution or resale of the original or modified 3D files is strictly prohibited.
If you encounter any import issues or need a specific format, please contact me. Thanks for supporting my art! - L3DW
This horror creature is optimized and tested for real-time game engines like Godot and Unity. It follows a complete game-ready pipeline, maintaining high visual fidelity through clean high-to-low poly baking, PBR texturing and Rigging.
TECHNICAL NOTES:
The model was tested in Unity 6 URP, where it demonstrated 100% compatibility, and Godot 4.6, where it showed high compatibility except for occasional shading artifacts under Vulkan rendering while the mesh is being procedurally animated with a SpringBoneSimulator3D.
This model is not compatible with Godot's Compatibility mode. If used there, the UV islands will not be read correctly due to being rotated to save texture space. This causes the model's normals to light differently per island, breaking the normal map and leaving certain parts of the model sharper, brighter, or more illuminated than others. Use Forward+ or Mobile instead.
TECHNICAL SPECIFICATIONS:
Formats Included: .FBX, .GLB, .BLEND
Materials: 1
Texture Workflow: 4K, 2K, 1K, PBR-(BaseColor, NormalGL-DX, Roughness, Metallic, AOMap, ORM).
Tris-count: 18,348
Vertex-count: 10,363
Scale/Units: [1:1], Length: 48.5m | Height: 2.18m | Width: 4.33m
Rigging: Designed for smooth IK or procedural animation, with 50 bones.
UVs: Unwrapped, Features a dynamic texel density optimized to preserve detail in focal areas, Shared UVs for teeth.
PIPELINE FEATURES:
Game Ready | Optimized for real-time rendering.
Clean high-poly to low-poly normal bake.
Rigged | Animatable
LODs: 2 Manuals, 2 Procedural
With ORM Map
Normal Map GL and DX
INCLUDED FILES:
.blend
.fbx
.glb
"/ModelFormats" : Ready-to-import 3D source files.
"/Textures" : [4k, 2k, 1k] PBR maps in .png and .jpg format.
"/Renders" : Reference images, wireframes, and technical breakdowns.
README TXT for support after purchase
SOFTWARE USED:
[Blender 5.1.0] : Modeling, Texturing, Rigging, Render.
LICENSE AND SUPPORT:
The use of this asset is subject to the terms and conditions of the marketplace where it was purchased. It is cleared for use in both personal and commercial projects (games, VFX, archviz, etc.).
Redistribution or resale of the original or modified 3D files is strictly prohibited.
If you encounter any import issues or need a specific format, please contact me. Thanks for supporting my art! - L3DW





















