GlassWare: Drinking Glass Library and Editor Toolkit - Addon 3D Model

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Hey, I’m Mark! I create 3D props and environments for games and film using Blender and Substance Painter. Thanks for your support!
markpeters.art/ - Visit my website for more info about my work :)
markpeters.art/ - Visit my website for more info about my work :)
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Mark Peters |
| Published: | Jul 19, 2026 |
| Download Size: | 203.3 MB |
| Game Ready: | Yes |
| Polygons: | 15,875 |
| Vertices: | 15,578 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 218 |
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GlassWare: Drinking Glass Library and Editor Toolkit - Addon 3D Model
28 Photorealistic Drinking Glasses, each available in a Game-Ready and a Cinematic version. This pack also includes a powerful Blender add-on that lets you place glasses, pour drinks, and add surface wear with just a few clicks! Click a glass into your scene, pour one of 41 distinct drinks, and customize it by adding ice, foam, condensation, fingerprints, dust, or even a chipped rim. Every setting remains non-destructive and fully editable per glass.
WHAT IS INCLUDED
-Blender Add-on: Contains the entire collection. Meshes, textures, liquids, and drink assets are all packed directly in the zip.
-28 Glasses in Two Tiers: Game-Ready (low-poly mesh with baked normal map and convex collider) and Cinematic (high-poly mesh with real geometry detail).
-Exported Formats: Raw .FBX and .OBJ files for both tiers, plus normal maps for use in Unreal Engine 5 or any other engine/DCC.
Technical Details: Real-world scale (centimeters), unwrapped non-overlapping UVs, and manifold polygon meshes (15,875 polygons / 15,578 vertices).
THE GLASS COLLECTION
-Beer (5): Beer Mug, Footed Pilsner, Pub Pint, Stemmed Pilsner, Wheat Beer.
-Wine & Champagne (5): Cabernet, Classic Champagne, Relief Wine, Sherry, White Wine.
-Cocktail (7): Hurricane, Margarita Saucer, Margarita Welled, Martini, Nick & Nora, Poco Grande, Zombie.
-Whiskey & Spirits (5): Cognac Snifter, Old Fashioned, Rocks Double, Rocks Footed, Rocks Standard.
-Shot & Cordial (6): Fluted Goblet, Marked Shot, Shooters Double, Shooters Single, Timeless Shot, Vintage Goblet.
QUALITY MODES
-Choose between Game-Ready, Cinematic, and Hybrid (shows the lightweight mesh in the viewport but renders the heavy cinematic version). You can switch between these at any time, and your material edits, liquid, and effects will automatically carry over.
41 DRINKS
-Includes water, sodas, juices, coffee, tea, 4 beers, 5 wines, whiskey, and 15 cocktails. Each drink features its own accurate color, absorption, and haze settings. Set the fill level easily; the built-in picker will even suggest the traditional drink for your selected glass.
-Smart Pouring: Pouring a drink automatically activates its associated effects (e.g., pouring a cola spawns fizz and ice cubes).
11 DYNAMIC EFFECTS
-Carbonation: Animated or still bubbles rising from nucleation sites, with a surface ring.
-Foam: A beer head built from real bubble films, featuring realistic dark channels.
-Ice Cubes: Custom-fitted to each glass; frosted above the waterline and clear below.
-Condensation: Refractive droplets that merge and run over a micro-frost layer.
-Salt Rim: Salt or sugar crystals mapped around the lip.
-Wine Legs: Realistic tears running down from a wetted film inside the glass.
-Fingerprints: Scanned prints applied exclusively to the outer wall.
-Scratches: Scuffs and ground-in dirt (works without UVs!).
-Dust: A settled layer of lint and dust fibers sorted by gravity.
-Lip Prints: Lipstick marks running over the lip onto both walls.
-Damage: Cracks and chips that boolean real glass away.
MATERIAL & WORKFLOW
-Quick Presets: Six 1-click looks plus the ability to save your own presets.
-Full Control: Adjust Hue, Saturation, Brightness, Roughness, IoR, Dispersion, and a Body Depth control that tints through the thickness of the glass.
-Smart Spawning: Glasses spawn at the 3D cursor. Center, re-space, and align a whole selection directly from the panel.
-Duplication Support: Shift+D duplicates a glass alongside its drink and effects. Alt+D instances it.
-Copy & Paste: Save presets for the liquid/effects, or copy an entire setup from one glass to another.
Optimized Performance: Effects get cheaper on lighter quality modes, and the panel displays live vertex counts.
REQUIREMENTS (FOR THE ADD-ON)
-Blender 5.0 or newer.
-Cycles Renderer: The drinks utilize volume absorption, so liquid renders require Cycles (the empty glasses preview fine in EEVEE).
LICENSE & NOTES
License: Royalty-free, commercial use allowed. Note: The add-on code is GPL-3.0 (as required by Blender), but the 3D models and textures are NOT GPL.
Beta Features: Seven of the eleven effects are currently marked Beta. They ship switched off; they work beautifully, but default values may change in future updates.
Future Updates: More glasses and effects are planned for future drops.
Creation: All models and textures were crafted in Blender and Substance Painter. The editor panel code was written with the help of programming assistance tools.
WHAT IS INCLUDED
-Blender Add-on: Contains the entire collection. Meshes, textures, liquids, and drink assets are all packed directly in the zip.
-28 Glasses in Two Tiers: Game-Ready (low-poly mesh with baked normal map and convex collider) and Cinematic (high-poly mesh with real geometry detail).
-Exported Formats: Raw .FBX and .OBJ files for both tiers, plus normal maps for use in Unreal Engine 5 or any other engine/DCC.
Technical Details: Real-world scale (centimeters), unwrapped non-overlapping UVs, and manifold polygon meshes (15,875 polygons / 15,578 vertices).
THE GLASS COLLECTION
-Beer (5): Beer Mug, Footed Pilsner, Pub Pint, Stemmed Pilsner, Wheat Beer.
-Wine & Champagne (5): Cabernet, Classic Champagne, Relief Wine, Sherry, White Wine.
-Cocktail (7): Hurricane, Margarita Saucer, Margarita Welled, Martini, Nick & Nora, Poco Grande, Zombie.
-Whiskey & Spirits (5): Cognac Snifter, Old Fashioned, Rocks Double, Rocks Footed, Rocks Standard.
-Shot & Cordial (6): Fluted Goblet, Marked Shot, Shooters Double, Shooters Single, Timeless Shot, Vintage Goblet.
QUALITY MODES
-Choose between Game-Ready, Cinematic, and Hybrid (shows the lightweight mesh in the viewport but renders the heavy cinematic version). You can switch between these at any time, and your material edits, liquid, and effects will automatically carry over.
41 DRINKS
-Includes water, sodas, juices, coffee, tea, 4 beers, 5 wines, whiskey, and 15 cocktails. Each drink features its own accurate color, absorption, and haze settings. Set the fill level easily; the built-in picker will even suggest the traditional drink for your selected glass.
-Smart Pouring: Pouring a drink automatically activates its associated effects (e.g., pouring a cola spawns fizz and ice cubes).
11 DYNAMIC EFFECTS
-Carbonation: Animated or still bubbles rising from nucleation sites, with a surface ring.
-Foam: A beer head built from real bubble films, featuring realistic dark channels.
-Ice Cubes: Custom-fitted to each glass; frosted above the waterline and clear below.
-Condensation: Refractive droplets that merge and run over a micro-frost layer.
-Salt Rim: Salt or sugar crystals mapped around the lip.
-Wine Legs: Realistic tears running down from a wetted film inside the glass.
-Fingerprints: Scanned prints applied exclusively to the outer wall.
-Scratches: Scuffs and ground-in dirt (works without UVs!).
-Dust: A settled layer of lint and dust fibers sorted by gravity.
-Lip Prints: Lipstick marks running over the lip onto both walls.
-Damage: Cracks and chips that boolean real glass away.
MATERIAL & WORKFLOW
-Quick Presets: Six 1-click looks plus the ability to save your own presets.
-Full Control: Adjust Hue, Saturation, Brightness, Roughness, IoR, Dispersion, and a Body Depth control that tints through the thickness of the glass.
-Smart Spawning: Glasses spawn at the 3D cursor. Center, re-space, and align a whole selection directly from the panel.
-Duplication Support: Shift+D duplicates a glass alongside its drink and effects. Alt+D instances it.
-Copy & Paste: Save presets for the liquid/effects, or copy an entire setup from one glass to another.
Optimized Performance: Effects get cheaper on lighter quality modes, and the panel displays live vertex counts.
REQUIREMENTS (FOR THE ADD-ON)
-Blender 5.0 or newer.
-Cycles Renderer: The drinks utilize volume absorption, so liquid renders require Cycles (the empty glasses preview fine in EEVEE).
LICENSE & NOTES
License: Royalty-free, commercial use allowed. Note: The add-on code is GPL-3.0 (as required by Blender), but the 3D models and textures are NOT GPL.
Beta Features: Seven of the eleven effects are currently marked Beta. They ship switched off; they work beautifully, but default values may change in future updates.
Future Updates: More glasses and effects are planned for future drops.
Creation: All models and textures were crafted in Blender and Substance Painter. The editor panel code was written with the help of programming assistance tools.


















