Dregmor secret 3D Model (Made With AI)

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | mastertob |
| Published: | Mar 21, 2026 |
| Download Size: | 23.7 MB |
| Made With AI: | Yes |
| Game Ready: | Yes |
| Polygons: | 28,900 |
| Vertices: | 28,900 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 12 |
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Dregmor secret 3D Model
Dregmor is the silent master behind the wandering flock. Cloaked in a long, weathered mantle and leaning on a staff crowned with the skull of a bird, he moves through the Proto-Silica forests like a shadow that learned how to think.
Long ago, an ancient mage twisted the nature of wild creatures, fixing their form between bird and man. Dregmor was the only one who understood what they had become. Instead of fighting the flock, he spoke to their hunger, their instinct, their fear — and slowly they began to follow him.
Now the flock raids the forest in swift, coordinated strikes, hunting the growing seeds of golems for food. Some believe Dregmor simply leads them. Others whisper something darker: that the flock does not follow his voice… but the strange will hidden inside that skull-topped staff he never lets go.
“Dregmor doesn’t care what people think,the whisper continues. “Or at least that’s what he wants you to believe. Underneath all that rough silence is someone who remembers every promise ever broken. Dregmor carries those memories like armor. He doesn’t trust easily… but when he chooses a side, he stands there like a wall that refuses to fall. And that’s why, whether like him or not, they always feel safer when he’s near.Technical details
Number of Unique Meshes: 2
Vertex Count: 32200
Collision: Yes
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton:No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 28900
Animated: Yes
Number of Animations: 15
Animations:
attack, crawl, damage, dead, GroundKick, GroundPunch, idle, Kick1, Kick2, magic, magic2, menace, run, talk
Animation Types: In-place
Number of Materials: 4
Number of Material Instances: 2
Number of Textures: 5
Texture Resolutions: 4096x4096
included in the package staff
Supported Development Platforms:
Windows: Yes
Mac: Yes
Scripts Files:
FootIK.cs
HandIK.cs
BoneDynamic.cs
SpeechBlend.cs
Created: August 2, 2025
Author: Grok
Long ago, an ancient mage twisted the nature of wild creatures, fixing their form between bird and man. Dregmor was the only one who understood what they had become. Instead of fighting the flock, he spoke to their hunger, their instinct, their fear — and slowly they began to follow him.
Now the flock raids the forest in swift, coordinated strikes, hunting the growing seeds of golems for food. Some believe Dregmor simply leads them. Others whisper something darker: that the flock does not follow his voice… but the strange will hidden inside that skull-topped staff he never lets go.
“Dregmor doesn’t care what people think,the whisper continues. “Or at least that’s what he wants you to believe. Underneath all that rough silence is someone who remembers every promise ever broken. Dregmor carries those memories like armor. He doesn’t trust easily… but when he chooses a side, he stands there like a wall that refuses to fall. And that’s why, whether like him or not, they always feel safer when he’s near.Technical details
Number of Unique Meshes: 2
Vertex Count: 32200
Collision: Yes
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton:No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 28900
Animated: Yes
Number of Animations: 15
Animations:
attack, crawl, damage, dead, GroundKick, GroundPunch, idle, Kick1, Kick2, magic, magic2, menace, run, talk
Animation Types: In-place
Number of Materials: 4
Number of Material Instances: 2
Number of Textures: 5
Texture Resolutions: 4096x4096
included in the package staff
Supported Development Platforms:
Windows: Yes
Mac: Yes
Scripts Files:
FootIK.cs
HandIK.cs
BoneDynamic.cs
SpeechBlend.cs
Created: August 2, 2025
Author: Grok



















