Prison Plastic Food Tray Low-Poly PBR 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Max3ddd |
| Published: | May 10, 2025 |
| Download Size: | 49.7 MB |
| Game Ready: | Yes |
| Polygons: | 1,420 |
| Vertices: | 716 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 14 |
Item Ratings

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Prison Plastic Food Tray Low-Poly PBR 3D Model
Prison Plastic Food Tray polygons: 1,420 verts: 716.
Ready to use in Games, AR / VR PBR game engines/renderers
This product is intended for game/real-time/background use. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will not look like the preview images. The Marmoset Toolbag scene is included.
-Low-poly ready to use in Games, AR/VR (1,420 Tris)
-Created in 3ds MAX 2023 no plugins used.
-Textures are in PNG format 4096x4096 PBR metalness 1 set.
-Files unit: Centimeters.
-Available formats: MAX 2023 and 2020, OBJ, MTL, FBX, .tbscene.
-If you need any other file format you can always request it.
-All formats include materials and textures.
Ready to use in Games, AR / VR PBR game engines/renderers
This product is intended for game/real-time/background use. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will not look like the preview images. The Marmoset Toolbag scene is included.
-Low-poly ready to use in Games, AR/VR (1,420 Tris)
-Created in 3ds MAX 2023 no plugins used.
-Textures are in PNG format 4096x4096 PBR metalness 1 set.
-Files unit: Centimeters.
-Available formats: MAX 2023 and 2020, OBJ, MTL, FBX, .tbscene.
-If you need any other file format you can always request it.
-All formats include materials and textures.



















