Mia - Advanced Rigged Female 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Mia - Advanced Rigged Female 3D Model
Important Notice: This character is a fully custom 3D model with proprietary retopology and mesh design created from scratch—it is not an official MetaHuman base mesh. Only the underlying skeleton hierarchy is rigged to the MetaHuman standard to ensure 100% seamless animation and pipeline compatibility.
Overview:
Mia is a professional, high-fidelity digital human designed for creators who demand perfection. Whether you are working on a cinematic film, a high-end game, or a digital art piece, Mia provides a plug-and-play experience with industry-standard 8K textures and a dynamic expression system, fully optimized for both Blender and Unreal Engine 5 (UE5).
Top Reasons to Choose Mia:
Advanced Dynamic Wrinkles: Mia isn't static. Her skin reacts to her emotions. The advanced shader system automatically triggers realistic micro-wrinkles when she smiles, frowns, or expresses emotion—no manual sculpting needed.(blender)
8K Ultra-HD Textures: Experience incredible detail even in extreme close-ups. Everything from skin pores to fabric fibers is rendered in crisp 8K resolution with advanced shaders for Blender.
Unified UV Layout: Efficient and clean. The entire model uses a single, non-overlapping UV map, making it incredibly easy to re-texture or optimize for game engines like Unreal Engine 5.
Production-Ready Rig (MetaHuman Skeleton Compatible): Features custom topology designed from scratch, rigged directly to the official MetaHuman Skeleton hierarchy. This allows seamless integration with MetaHuman animation blueprints, MoCap workflows, and UE5 control rigs while maintaining a completely custom character identity. Switch easily between IK and FK in Blender for ultimate control.
Interactive Hair System Simulation-Ready: Built using Blender’s native Hair System Curve-based hair. Fully prepared for realistic physics and dynamic simulations (cloth/hair dynamics), giving you total control over strand motion and realistic gravity response.
52 ARKit Blendshapes: Fully calibrated Morph Targets/Shape keys compatible with iPhone Live Link Face for high-quality real-time facial performance and cinematic lip-sync in UE5.
Built-in Makeup System: Customize her look instantly. The shader includes a dedicated slot for Makeup and Beauty details, allowing you to control her appearance directly in Blender.
What’s in the Box?
Professional Hairstyle: Modular hair setups created with the native Hair System, fully simulation-ready for animation.
Full Modular Wardrobe: Modern Office Outfit (Shirt & Pants), Gwen Suit with Mask, Fitness Sport Set, and Shoes (all fully separated).
==================================================
TOTAL PROJECT POLYCOUNT (Full Bundle Specs)
==================================================
Total Vertices: 151,192
Total Faces: 140,539
Total Triangles: 279,835
==================================================
CHARACTER BASE MESH BREAKDOWN
==================================================
Body: 28,374 Faces | 56,748 Triangles
Mouth/Teeth: 5,000 Faces | 10,002 Triangles
Eyes: 2,112 Faces | 4,224 Triangles
Eyebrows: 2,396 Faces | 4,792 Triangles
Eyelashes: 858 Faces | 1,716 Triangles
Tears: 220 Faces | 440 Triangles
Hair: Dynamic Native Hair System
==================================================
MODULAR OUTFITS BREAKDOWN
==================================================
Modern Office Shirt: 24,912 Faces | 49,625 Triangles
Modern Office Pants: 21,270 Faces | 42,516 Triangles
Gwen Outfit: 21,494 Faces | 43,350 Triangles
Gwen Mask: 2,272 Faces | 4,544 Triangles
Fitness Sport Top: 6,792 Faces | 13,584 Triangles
Fitness Sport Bottom: 1,272 Faces | 2,544 Triangles
Shoes: 18,764 Faces | 34,822 Triangles
Format: Native Blender 4.2 file (MetaHuman UE5 setup).
Textures: 8K PBR (Base, Normal, Roughness, Specular, SSS).
UVs: Unified Single UDIM.
Compatibility: Optimized for Unreal Engine 5 (MetaHuman Rig Standard), Cycles & Eevee.
Marketing Tagline:
Stop wasting weeks on technical setup. With Mia, you get a cinematic custom character built on the MetaHuman skeleton pipeline with automated details, dynamic simulation-ready hair system, and ultra-high-res textures ready for your UE5 or Blender production from day one. Elevate your production quality instantly.
Overview:
Mia is a professional, high-fidelity digital human designed for creators who demand perfection. Whether you are working on a cinematic film, a high-end game, or a digital art piece, Mia provides a plug-and-play experience with industry-standard 8K textures and a dynamic expression system, fully optimized for both Blender and Unreal Engine 5 (UE5).
Top Reasons to Choose Mia:
Advanced Dynamic Wrinkles: Mia isn't static. Her skin reacts to her emotions. The advanced shader system automatically triggers realistic micro-wrinkles when she smiles, frowns, or expresses emotion—no manual sculpting needed.(blender)
8K Ultra-HD Textures: Experience incredible detail even in extreme close-ups. Everything from skin pores to fabric fibers is rendered in crisp 8K resolution with advanced shaders for Blender.
Unified UV Layout: Efficient and clean. The entire model uses a single, non-overlapping UV map, making it incredibly easy to re-texture or optimize for game engines like Unreal Engine 5.
Production-Ready Rig (MetaHuman Skeleton Compatible): Features custom topology designed from scratch, rigged directly to the official MetaHuman Skeleton hierarchy. This allows seamless integration with MetaHuman animation blueprints, MoCap workflows, and UE5 control rigs while maintaining a completely custom character identity. Switch easily between IK and FK in Blender for ultimate control.
Interactive Hair System Simulation-Ready: Built using Blender’s native Hair System Curve-based hair. Fully prepared for realistic physics and dynamic simulations (cloth/hair dynamics), giving you total control over strand motion and realistic gravity response.
52 ARKit Blendshapes: Fully calibrated Morph Targets/Shape keys compatible with iPhone Live Link Face for high-quality real-time facial performance and cinematic lip-sync in UE5.
Built-in Makeup System: Customize her look instantly. The shader includes a dedicated slot for Makeup and Beauty details, allowing you to control her appearance directly in Blender.
What’s in the Box?
Professional Hairstyle: Modular hair setups created with the native Hair System, fully simulation-ready for animation.
Full Modular Wardrobe: Modern Office Outfit (Shirt & Pants), Gwen Suit with Mask, Fitness Sport Set, and Shoes (all fully separated).
==================================================
TOTAL PROJECT POLYCOUNT (Full Bundle Specs)
==================================================
Total Vertices: 151,192
Total Faces: 140,539
Total Triangles: 279,835
==================================================
CHARACTER BASE MESH BREAKDOWN
==================================================
Body: 28,374 Faces | 56,748 Triangles
Mouth/Teeth: 5,000 Faces | 10,002 Triangles
Eyes: 2,112 Faces | 4,224 Triangles
Eyebrows: 2,396 Faces | 4,792 Triangles
Eyelashes: 858 Faces | 1,716 Triangles
Tears: 220 Faces | 440 Triangles
Hair: Dynamic Native Hair System
==================================================
MODULAR OUTFITS BREAKDOWN
==================================================
Modern Office Shirt: 24,912 Faces | 49,625 Triangles
Modern Office Pants: 21,270 Faces | 42,516 Triangles
Gwen Outfit: 21,494 Faces | 43,350 Triangles
Gwen Mask: 2,272 Faces | 4,544 Triangles
Fitness Sport Top: 6,792 Faces | 13,584 Triangles
Fitness Sport Bottom: 1,272 Faces | 2,544 Triangles
Shoes: 18,764 Faces | 34,822 Triangles
Format: Native Blender 4.2 file (MetaHuman UE5 setup).
Textures: 8K PBR (Base, Normal, Roughness, Specular, SSS).
UVs: Unified Single UDIM.
Compatibility: Optimized for Unreal Engine 5 (MetaHuman Rig Standard), Cycles & Eevee.
Marketing Tagline:
Stop wasting weeks on technical setup. With Mia, you get a cinematic custom character built on the MetaHuman skeleton pipeline with automated details, dynamic simulation-ready hair system, and ultra-high-res textures ready for your UE5 or Blender production from day one. Elevate your production quality instantly.




















