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Midnight Parallax Background Set 1 (Commercial)

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Midnight Parallax Background Set 1 Commercial 2D Game Asset
Midnight Parallax Background Set 1 Commercial 2D Game Asset
Midnight Parallax Background Set 1 Commercial 2D Game Asset
Midnight Parallax Background Set 1 Commercial 2D Game Asset
$9.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

2D Game Asset Details

Included Formats
PNG File
.png
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Midnight Parallax Background Set 1 (Commercial)

You may use these assets in both commercial and non-commercial
projects. Redistribution, reselling, or sharing the raw files
is not permitted. Files may only be distributed as part of a
larger project or compiled game/app.

Midnight Parallax Background Set 1
by Midnight_stories

Resolution: 1920x1080
Seamless on X-axis only
Layers: Foreground, Midground, Background
File Format: PNG (transparent)
Themes Included:
- Biomech
- Dark
- Desert
- Fantasy
- Rocky
- Space
- Winter

Recommended Use:
These backgrounds are ideal for side scrollers, platformers,
mobile games, or looping parallax scenes in Unity, Godot, Unreal Engine, etc.

Optional:
To reduce file sizes, you may compress the PNGs using tinypng com

Thank you for supporting my work!
A preview video is included—check out the demo to see the parallax depth in action. UTube/A0njxADQJm0

Compatible Game Engines & How to Use These Parallax Backgrounds

These parallax backgrounds work in all major 2D game engines thanks to their layered PNG format. Below is a quick guide on how each engine typically handles parallax scrolling:

Unity (2D URP or Standard Pipeline)

Unity supports parallax scrolling through:

Cinemachine 2D Camera

Parallax scripts

Multiple layered SpriteRenderers

Implementation Steps:

Create 3 separate GameObjects for FG, MG, BG

Assign each PNG to a SpriteRenderer

Add a simple parallax script that offsets layers based on camera movement

Adjust the parallax factor (BG slowest, FG fastest)

Perfect for side scrollers, platformers, or endless runners.

Godot 4.x

Godot has native parallax support using:

ParallaxBackground

ParallaxLayer

Implementation Steps:

Add a ParallaxBackground node

Add three ParallaxLayer children (FG, MG, BG)

Set each layer’s motion scaling (BG = 0.2–0.4, MG = 0.5–0.7, FG = 0.9–1.1)

Add Sprite nodes to each layer and assign the PNGs

Godot is one of the easiest engines for parallax animation.

Unreal Engine (Paper2D)

Paper2D supports parallax via:

Layered sprite actors

Material-based texture panning

Camera-relative scrolling

Implementation Steps:

Import each PNG as a Sprite

Place them at different depths (Z positions)

Add a Blueprint that offsets their position based on camera movement

Use a slower scroll rate for distant layers

Unreal also allows converting these to flipbooks or parallax materials.

GameMaker Studio 2

GameMaker uses background layers or tile layers for parallax.

Implementation Steps:

Create three background layers (BG, MG, FG)

Assign each PNG as a background asset

Set each layer's horizontal speed (BG slow, FG fast)

Enable horizontal tiling for seamless looping

Very efficient for mobile or lightweight games.

Construct 3

Construct handles parallax natively with Layer Parallax settings.

Implementation Steps:

Put FG, MG, BG into separate layers

Adjust the Parallax X setting for each:

BG: 20–40%

MG: 50–70%

FG: 90–120%

Add your player and main camera to a normal layer

Construct offers perfect parallax with no code.

Defold

Defold uses parallax through:

Z-depth

Camera scripts

Implementation Steps:

Add each PNG as a game object

Assign them different Z-depths (BG far, FG near)

Add a camera script that calculates parallax offsets based on camera movement

Great option for web and mobile titles.

RPG Maker / Visual Novel Engines

These backgrounds can also be used as:

Menu backdrops

Side-view battle backgrounds

Scrolling cutscene environments

Not true parallax, but the layers can still animate subtly for depth.
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