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Axe Gun Tutorial

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3D Tutorial by Miladkambari|
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
Axe Gun Tutorial 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
MiladkambariHungary flag
Karma: 1,926|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

Included Formats
MP4 File
.mp4
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Axe Gun Tutorial

In this Tutorial, we will model, unwrap, texture, and render an axe with gun support from zero to complete level.
To follow this tutorial correctly, You should have basic knowledge of these software. (+6 Hours)

Tutorial Contents:

Modeling

+3 hours of the modeling process in 3Ds max and Sculpting in Zbrush. For this Axe Gun, we create a proxy mesh from the 2d Image that we have, and after that, we are going to use the turbo smooth method to create a detailed version. and we are going to use Zbrush to sculpt the wood handle.

Unwrapping & Texturing

+ 2 hours of unwrapping in Rizom UV and Texturing in the Substance Painter. Before getting started with the texturing process it needs to have proper uv and for this section we use RizomLab, after that, we move to Substance Painter and start the texturing process.

Rendering

For the Rendering phase, we choose the best real-time engine which is the Marmoset toolbag. We create material and import texture into marmoset and apply the materials to the model. The next phase is setting up lights and framing the camera and setting the cameras.

Software Used:

3Ds Max

Zbrush

Rizom UV

Substance Painter

Marmoset Toolbag

Level:

Intermediate

Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

Attention: the final model and project files don't include this product.

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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