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Broken Roof Tiles Tutorial Vol 07

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3D Tutorial by Miladkambari|
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
Broken Roof Tiles Tutorial Vol 07 3D Tutorial
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Miladkambari
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Karma: 1,926|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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Broken Roof Tiles Tutorial Vol 07

How to make Broken Roof Tiles in Substance Designer

In the continuation of the designer training series, for this episode, we want to create a common material in in-game environments. Roof tiles from clean to damaged are very useful and very customizable for any surface or purpose. So, in this video, we are going to show you how to achieve this result in the substance designer and enjoy creating these types of materials in substance designer!


Contents:

180 minutes of unnarrated videos
1080 Resolution


Chapters:

Chapter 01- First Step: In this Chapter, we start our process with default node of designer and block out our structure and after that we are going to add more details and add micro detail such as cracks or broken tiles on the surface. We create our surface noise maker and use it in the main graph!
Chapter 02- Second Step: Continuation of the previous part, we start our work on the color and use the gradient nodes for the color sampling and blend them together to reach good result. And after creating our roughness data we blend atlas map from the Quixel assets to our roof tile.


Software Used:

Substance Designer
Level:

Intermediate
Prerequisite Basic knowledge of Substance Designer


Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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