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Broken Tiles Tutorial Vol 01

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3D Tutorial by Miladkambari|
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
Broken Tiles Tutorial Vol 01 3D Tutorial
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Miladkambari
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Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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Broken Tiles Tutorial Vol 01

How to make Broken tiles with fallen leafs in substance designer

Making the tile type material with extra details in substance designer with simple step, in this tutorial you just need to know basic nodes and how to blend them. In this tutorial, you can learn how to use basic node in substance designer to create the tile material type with extra details like fallen leafs in 245 minutes. Learning this technique can help you understand what you can do in the substance designer for the projects like thisUsing this tutorial, you need to know the basic fundamental of substance designer and its workflow.
Contents:

245 minutes unnarrated videos
1080 Resolution
Chapters:

01- First step: Creating Height - In this chapter we are creating our height and after that normal and ambient occlusion. At the end we have all Height/Normal/AO and details for this project.
Part 02 : in this chapter we are going to Create all data for BaseColor/Roughness/Metallic maps and at the end atlas data to final broken tiles and finalize our material.
Part 03 - in this part you learn how to create atlas sheet sbsar from quixel textures, and you can use this technique for any texture set you want
Software Used:

Substance Designer
Level:

Intermediate
Prerequisite Basic knowledge of Substance deisnger

Attention: clean SBS file are included in this product that you can study over that

Attention: all videos are unnarrated ( it means there is no voice-over videos or subtitles )
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