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Chesterfield Leather Tutorial Vol 10

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3D Tutorial by Miladkambari|
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
Chesterfield Leather Tutorial Vol 10 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
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Karma: 1,926|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


Currently, there are several sub-groups, each with a specialized team
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

Included Formats
MP4 File
.mp4
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Chesterfield Leather Tutorial Vol 10

If you work in the field of products or games assets area, you know that Chesterfield patterns are time-consuming, complex, and require a high budget for vertices. If we have these Chesterfield structures in procedural leather material in Substance Designer, it will give us a more flexible workflow! So let's see how to make Chesterfield in the Substance Designer!

Contents:

125 minutes of unnarrated videos
1080 Resolution


Chapters:

Chapter 01- First Step: In this chapter, we create Chesterfield's basic structure and add surface details and additive details to them like wrinkles and buttons, and after that, we are going to make our underlayer surface that these. We will use different maps and blend them to achieve the desired result.
Chapter 02: The next step is creating the color and roughness data for this material. For this tutorial, we use the gradient map to make our color data with a few colors and blend them with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.


Software Used:

Substance Designer

Level:

Intermediate


Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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