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Cobblestone Tutorial Vol 13

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3D Tutorial by Miladkambari|
Cobblestone Tutorial Vol 13 3D Tutorial
Cobblestone Tutorial Vol 13 3D Tutorial
Cobblestone Tutorial Vol 13 3D Tutorial
Cobblestone Tutorial Vol 13 3D Tutorial
Cobblestone Tutorial Vol 13 3D Tutorial
$14.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Miladkambari
MiladkambariHungary flag
Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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Cobblestone Tutorial Vol 13

Cobblestone is very common and useful for all environments, and we tried to achieve a good result for this type of material in this tutorial. we will have a good understanding of making cobblestone or similar material, After this tutorial. you can bring reality to your environment with these types of materials!

So let's see how to make Cobble stone material in the Substance Designer!

Contents:

145 minutes of unnarrated videos
1080 Resolution
Software Used:

Substance Designer
Chapters:

Chapter 01
In the first phase of the tutorial, we will create the basic shapes and forms of the cobblestone and after that, we will add medium and small details for the height normal, and ambient channel.

Chapter 02
for the second phase, we try to use height data and our mask to create color for cobblestone. after that, we create roughness data for this material in an efficient way

Level:

Intermediate
processing
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