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Handmade Mosaic Tutorial Vol 03

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3D Tutorial by Miladkambari|
Handmade Mosaic Tutorial Vol 03 3D Tutorial
Handmade Mosaic Tutorial Vol 03 3D Tutorial
Handmade Mosaic Tutorial Vol 03 3D Tutorial
Handmade Mosaic Tutorial Vol 03 3D Tutorial
Handmade Mosaic Tutorial Vol 03 3D Tutorial
$14.00
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Miladkambari
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Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


Currently, there are several sub-groups, each with a specialized team
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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Handmade Mosaic Tutorial Vol 03

After watching this process, you can create any type of mosaic material easily. This tutorial can help you to understand SVG workflow in the substance designer. with SVG you can have a very flexible way to draw anything such as a custom mask or pattern in substance designer. The mosaic pattern could be a great example of this usage and that is what you learn in this tutorial. I hope you can learn and enjoy that.
Contents:

190 minutes unnarrated videos
1080 Resolution


Chapters:

Chapter 01- First Step: in this chapter, we are going to set up our file and structure and after that create our mosaic pattern with SVG node.
Chapter 02- Second Step: After creating and blending mosaic patterns, it’s time to create other data that we need in the material. First, we create Height/Normal/Ambient data for our material. Adding extra damage and scratches to the surface can bring more reality to the material. And after that, we are going to make roughness/metallic/base color data and finalized the mosaic material.
Software Used:

Substance Designer

Level:

Intermediate


Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file are included in this product that you can study over that

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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