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Metal Railway Tutorial Vol 08

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3D Tutorial by Miladkambari|
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
Metal Railway Tutorial Vol 08 3D Tutorial
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Miladkambari
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Karma: 1,927|Joined: 2022|

Meet the 3DRedBox team! We began our journey in 2005, where we focused on providing training to over 5,000 students in CGI software. Our team does a variety of things, from creating content for marketplaces to taking on outsourcing projects. We are proud of our students' success and aim to provide tools and content to make artists' workflows easier. In recent years, we have achieved the ArtStation badge, ranking among the top marketplaces. This is a significant achievement as we moved from 50 to 10 in two consecutive years. That's a brief of our story! Thank you for taking the time to listen!


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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Tutorial Details

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MP4 File
.mp4
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Metal Railway Tutorial Vol 08

Continuing the designer training series, we want to create a Metal Railway with pebbles for this episode. You will learn how to combine height data from different surfaces and control them to reach complex material. So, in this video, we will show you how to achieve this result in the substance designer and enjoy creating these types of materials in substance designer!

Contents:

170 minutes of unnarrated videos
1080 Resolution


Chapters:

Chapter 01- First Step: In this Chapter, we start our process with the wood planks and block out our structure. And after that, we are going to add rails and metal connections to the wood planks. The next step is creating ground. For this material, we decide to have pebbles.
Chapter 02- Second Step: Continuation of the previous part, we start our work on the color, use the gradient nodes for the color sampling, and blend them to reach good results. And after creating our roughness data, we will add more details in color and prepare metallic channel data.


Software Used:

Substance Designer
Level:

Intermediate
Prerequisite Basic knowledge of Substance Designer

Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)

Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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