Submit Your RenderAutumn Road With Leaves and Puddles 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | mimomimoa2024 |
| Published: | Sep 14, 2024 |
| Download Size: | 32.7 MB |
| Game Ready: | Yes |
| Polygons: | 13,763 |
| Vertices: | 15,289 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 2 |
| Views: | 72 |
Item Ratings

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Autumn Road With Leaves and Puddles 3D Model
-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3.0 x 3.0 m. When shifting, simple numbers are used, which confuses the tiling;
-Puddles are made using the Noise card (not tiled);
-Leaf distribution done using CoronaScatter. When distributing, the PerSquare parameter was used, which allows you to automatically adapt to the unit of area. When distributing leaves, a Noise map was used (not tiled). Scatter settings are on the screenshot in the archive;
-Rain made using Particle Flow. The source size is 3.0 x 6.0 m. Move the animation slider to see the drops. To see motion blur, turn it on in the render or camera properties;
-The archive contains the files CoronaLegacyMtl, CoronaPhysicalMtl;
-In Obj there is only the geometry of leaves and roads;
_____________
Polys 13,763
Verts 15,289
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3.0 x 3.0 m. When shifting, simple numbers are used, which confuses the tiling;
-Puddles are made using the Noise card (not tiled);
-Leaf distribution done using CoronaScatter. When distributing, the PerSquare parameter was used, which allows you to automatically adapt to the unit of area. When distributing leaves, a Noise map was used (not tiled). Scatter settings are on the screenshot in the archive;
-Rain made using Particle Flow. The source size is 3.0 x 6.0 m. Move the animation slider to see the drops. To see motion blur, turn it on in the render or camera properties;
-The archive contains the files CoronaLegacyMtl, CoronaPhysicalMtl;
-In Obj there is only the geometry of leaves and roads;
_____________
Polys 13,763
Verts 15,289


































