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Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model

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3D Model by misterbean|
Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model
Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model
Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model
Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model
This Item Was Made UsingImage Made Using AI
$15.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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Coastal Lighthouse with LODs and Unity URP by Mrbean 3D Model

A white coastal lighthouse with a red conical roof, red-framed recessed windows, a circular gallery and a glazed lantern housing. Suitable for coastal landscapes, harbor scenes and maritime environments.

AI-assisted model, refined and packaged by mrbean.

FEATURES
• Tapered white tower with four recessed windows and a fitted entrance.
• Red roof and finial, lantern framing and open gallery railing.
• Stepped circular foundation, entrance stairs and supporting brackets.
• Three levels of detail with consistent scale and pivot.
• Unity URP prefab with automatic LOD switching, two simplified colliders and a demonstration scene.

GEOMETRY
LOD0: 22,878 triangles / 11,670 Blender and FBX vertices.
LOD1: 16,674 triangles / 8,568 vertices.
LOD2: 8,942 triangles / 4,694 vertices.

Each LOD contains 13 visual meshes and uses nine shared materials. Vertex counts in GLB and Unity differ because vertices are split at UV, normal and material boundaries. LOD2 simplifies the window frames and omits thin center mullions.

FORMATS
• Editable Blender file with packed textures.
• FBX and self-contained GLB for all three LODs.
• OBJ/MTL for LOD0.
• Separate FBX colliders.
• Unity URP unitypackage with prefab, LODGroup and demo scene.
• English README and license notice.

TEXTURES AND SCALE
Four 4096 4096 PNG maps: Base Color, OpenGL tangent-space Normal, Roughness and Metallic. GLB uses packed metallic/roughness channels; Unity includes a metallic/smoothness map.

Approximate dimensions: 14.352 14.712 23.988 metres. Scale is estimated from proportions. The pivot is centered at ground level beneath the foundation.

GLAZING
Tower windows and lantern glazing use opaque PBR materials that simulate dark reflective glass. They are not transparent and do not expose the empty interior. Reflections depend on scene lighting and reflection settings.

Blender and GLB retain clearcoat; the Unity URP material uses an opaque approximation. FBX and OBJ material appearance depends on the importing application.

VALIDATION
Checked in Blender 4.5.10 LTS and Unity 6000.3.24f1 with URP 17.3.0. Models were reopened from the completed delivery ZIP and rendered. The Unity package was tested in two isolated projects, including material references, scale, automatic LOD switching and colliders.

LIMITATIONS
This is an exterior environment asset. No furnished interior, optical lens, light beam, animation or surrounding terrain is included.

The two colliders approximate the tower and foundation; they do not provide walking collision for the staircase or gallery. One surface UV set is supplied, without a dedicated lightmap UV2.

Small artistic irregularities remain in the roof and finial. Other engines and render pipelines have not been tested. No manufacturing suitability or mobile-performance guarantee is claimed.

Gallery images and the turntable video are presentation previews and are not included in the downloadable ZIP.
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