
Coastal Range Beacon with Blinking Light by mrbean 3D Model

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Marine Collection — Boats, Lighthouse & Harbor Pro
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | misterbean |
| Published: | Oct 13, 2026 |
| Download Size: | 122.7 MB |
| Made With AI: | Yes |
| Game Ready: | Yes |
| Polygons: | 41,126 |
| Vertices: | 20,525 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Likes: | 0 |
| Views: | 4 |
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Coastal Range Beacon with Blinking Light by mrbean 3D Model
A weathered red-and-white coastal range beacon with a slatted daymark, supporting frame and a working white signal lantern. Suitable for coastal, harbor, riverbank and maritime scenes.
AI-assisted model, refined and packaged by mrbean.
FEATURES
• Eighteen horizontal slats with a central white stripe.
• Detailed supports, fasteners and weathered surfaces.
• Glass lantern with an internal white light.
• Adjustable blinking in Blender and Unity: one second ON, one second OFF.
• Unity controls for Blink, Always On and Off.
• Three LODs, a Unity URP prefab, automatic LODGroup, simplified colliders and a demonstration scene.
GEOMETRY
LOD0: 41,126 triangles.
LOD1: 26,810 triangles.
LOD2: 16,584 triangles.
Triangle counts include the internal lamp. Lower LODs are intended for more distant views.
Approximate dimensions: 3.329 m wide 0.913 m deep 5 m high. Scale is estimated, with the pivot at the base.
FORMATS AND TEXTURES
• Blender file with packed textures and working light animation.
• FBX and self-contained GLB for all three LODs.
• Static OBJ/MTL for LOD0.
• Separate FBX colliders.
• Unity URP unitypackage.
• Four 4096 4096 texture maps.
• English README and license notice.
BLINKING LIGHT
The lantern uses a two-second repeating cycle with sharp ON/OFF transitions. The glass, housing and internal lamp remain visible when switched off.
Blinking is implemented and tested in Blender and Unity. FBX, GLB and OBJ are static versions with the lantern OFF.
Unity supports independently configured instances and LOD changes without restarting the blink cycle. Bloom is optional; its appearance depends on the scene and rendering setup.
VALIDATION
Checked in Blender 4.5.10 LTS and Unity 6000.3.24f1 with URP 17.3.0. Tests included actual daytime and evening renders, Play Mode timing, multiple instances, LOD switching, material references and collider checks. The Unity package was also imported into a clean project from the completed delivery ZIP.
NOTES
This is an artistic environment asset with a configurable demonstration light cycle, not certified navigation equipment.
The model retains small source UV irregularities and uses one UV set without a dedicated lightmap unwrap. Three simplified support-box colliders are included.
OBJ material setup requires manual adjustment of normal, roughness and metallic texture color spaces, as described in the README. Compatibility with other engines has not been tested.
AI-assisted model, refined and packaged by mrbean.
FEATURES
• Eighteen horizontal slats with a central white stripe.
• Detailed supports, fasteners and weathered surfaces.
• Glass lantern with an internal white light.
• Adjustable blinking in Blender and Unity: one second ON, one second OFF.
• Unity controls for Blink, Always On and Off.
• Three LODs, a Unity URP prefab, automatic LODGroup, simplified colliders and a demonstration scene.
GEOMETRY
LOD0: 41,126 triangles.
LOD1: 26,810 triangles.
LOD2: 16,584 triangles.
Triangle counts include the internal lamp. Lower LODs are intended for more distant views.
Approximate dimensions: 3.329 m wide 0.913 m deep 5 m high. Scale is estimated, with the pivot at the base.
FORMATS AND TEXTURES
• Blender file with packed textures and working light animation.
• FBX and self-contained GLB for all three LODs.
• Static OBJ/MTL for LOD0.
• Separate FBX colliders.
• Unity URP unitypackage.
• Four 4096 4096 texture maps.
• English README and license notice.
BLINKING LIGHT
The lantern uses a two-second repeating cycle with sharp ON/OFF transitions. The glass, housing and internal lamp remain visible when switched off.
Blinking is implemented and tested in Blender and Unity. FBX, GLB and OBJ are static versions with the lantern OFF.
Unity supports independently configured instances and LOD changes without restarting the blink cycle. Bloom is optional; its appearance depends on the scene and rendering setup.
VALIDATION
Checked in Blender 4.5.10 LTS and Unity 6000.3.24f1 with URP 17.3.0. Tests included actual daytime and evening renders, Play Mode timing, multiple instances, LOD switching, material references and collider checks. The Unity package was also imported into a clean project from the completed delivery ZIP.
NOTES
This is an artistic environment asset with a configurable demonstration light cycle, not certified navigation equipment.
The model retains small source UV irregularities and uses one UV set without a dedicated lightmap unwrap. Three simplified support-box colliders are included.
OBJ material setup requires manual adjustment of normal, roughness and metallic texture color spaces, as described in the README. Compatibility with other engines has not been tested.


















