Low Poly Realistic Hair 01 for Games 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Nammichael |
| Published: | Jun 23, 2026 |
| Download Size: | 11.6 MB |
| Game Ready: | Yes |
| Polygons: | 320 |
| Vertices: | 347 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | – |
| UV Mapped: | Yes |
| PBR: | – |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 6 |
Item Ratings

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Low Poly Realistic Hair 01 for Games 3D Model
DESCRIPTION
This hairstyle is created from real hair photography and optimized specifically for low-poly game characters. The hair mesh is lightweight and uses textures generated from real hair images, providing a realistic appearance while maintaining excellent performance.
Designed primarily for mobile games, indie games, stylized projects, and any application that requires efficient rendering with an Unlit shader.
SPECIFICATIONS
* Polygon Count: 320 Triangles
* Vertex Count: 347
* Low-poly optimized for real-time applications
* Ready-to-use baked textures
* Compatible with Unity Unlit shaders
* Suitable for mobile, VR, WebGL, and low-end hardware projects
PRESENTATION IMAGES
The character head model is included in the package.
All preview images were captured directly inside the Unity Engine using the included assets.
TEXTURES
* Resolution: 2048 2048
* Format: PNG
* Designed for Unlit shaders
* Real hair texture source
IMPORTANT NOTE
To prevent texture flickering (Z-fighting) when using overlapping transparent hair cards:
* Create two separate hair meshes.
* Assign a lower Render Queue value to the inner mesh.
* Assign a higher Render Queue value to the outer mesh.
This setup helps ensure stable rendering of transparent layers in Unity and other real-time engines.
This hairstyle is created from real hair photography and optimized specifically for low-poly game characters. The hair mesh is lightweight and uses textures generated from real hair images, providing a realistic appearance while maintaining excellent performance.
Designed primarily for mobile games, indie games, stylized projects, and any application that requires efficient rendering with an Unlit shader.
SPECIFICATIONS
* Polygon Count: 320 Triangles
* Vertex Count: 347
* Low-poly optimized for real-time applications
* Ready-to-use baked textures
* Compatible with Unity Unlit shaders
* Suitable for mobile, VR, WebGL, and low-end hardware projects
PRESENTATION IMAGES
The character head model is included in the package.
All preview images were captured directly inside the Unity Engine using the included assets.
TEXTURES
* Resolution: 2048 2048
* Format: PNG
* Designed for Unlit shaders
* Real hair texture source
IMPORTANT NOTE
To prevent texture flickering (Z-fighting) when using overlapping transparent hair cards:
* Create two separate hair meshes.
* Assign a lower Render Queue value to the inner mesh.
* Assign a higher Render Queue value to the outer mesh.
This setup helps ensure stable rendering of transparent layers in Unity and other real-time engines.





















