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ND H. Mat Root to Selected

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ND H. Mat Root to Selected Daz Content
ND H. Mat Root to Selected Daz Content
ND H. Mat Root to Selected Daz Content
ND H. Mat Root to Selected Daz Content
ND H. Mat Root to Selected Daz Content
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$9.99
$6.99

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6d : 11h : 14m : 55s
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I have been a 2D/3D graphic designer for over twenty years.
And I've been creating content for Daz for almost as long. I also make book covers.
A bit of a jack of all trades, I have other artistic activities, such as painting or writing.
I love everything from the world of Fantasy or Science Fiction, cyberpunk, steampunk…

I invite you to discover my blog too : www.nathy-design.nathy.fr
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Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement

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ND H. Mat Root to Selected

Apply the root material data from an H.Material Preset to a selected object or GeoShell in DAZ Studio, with a surface preview before application.

--Product description

Give a compatible object or GeoShell the root material data stored in a Hierarchical Material Preset.

ND H.MAT Root to Selected lets you choose an H.MAT, identify its source root and inspect matching surfaces before applying the material data to your selected target. Source surfaces missing from the target are skipped, while child material data is excluded.

The utility is useful when you want the material settings from the main figure in an H.MAT on a compatible GeoShell or another object with corresponding surface names. Select one target, browse to your preset, review the preview and apply.

The interface includes a selected-target display, preset browser, source-root display and matching/missing surface preview. Apply stays inactive until a valid preset has matching surfaces. Ordinary MAT presets are refused with an explanation.

-- Included

- One DAZ Studio script utility.
- A Content Library thumbnail.
- English Readme and French guide.
- Renderosity license reference.

-- Requirements and compatibility

Windows; tested with DAZ Studio 4.24 and DAZ Studio 6 using Genesis 9 GeoShells. Supply your own Hierarchical Material Preset and compatible target object. The preset's textures, UV sets and shaders must be installed.

Surface names must match exactly. This utility transfers root material data; it does not convert figure generations, UVs or shaders, create a GeoShell, choose child nodes, export permanent MAT presets or process a batch. No figures, material presets or textures are included.

-- Validation wording

Browse, preview, Undo/Redo, ordinary MAT refusal, Cancel and persistence after saving/reopening have positive user-test results in both DAZ versions. Correct shell materials were explicitly confirmed under DS6. Further material comparison and scene-integrity testing remain part of the beta evaluation.
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