Stylized Character Tiana 3D Model

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Hi, my name is Nathanael, I am a 2d/3d artist, I make characters and assets for animation, gaming, commercials…
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Stylized Character Tiana 3D Model
MODEL INFO
Native file:Autodesk Maya 2024
Renderer: Vray 6.10
Polycount: Verts: 68205
Faces: 68034
Topology:Topology is quads with clean and animator-friendly
Designed for feature animation, short commercials, and movies
TEXTURE & MATERIAL
Texture size:4096x4096
UV:a mix of UDIM and normal UV tiling
GROOM
A mix of Xgen Core and Xgen Interactive Grooming
Groom is created with XGen Core, then converted to an interactive groom for further polishing
HOW TO USE
1. Open a new Maya window
2. Set the project to the "tiana_Project" folder
3. Open "tiana" file from the Maya window
NB: If the groom does not appear, it may be that the project is not set properly; Xgen is folder directory dependent. If textures do not load in the viewport, reload them from the "source Images" folder, especially UV with UDIMs
Textures color space
Albedo: sRGB
Displacement, Roughness, Normal: RAW
Native file:Autodesk Maya 2024
Renderer: Vray 6.10
Polycount: Verts: 68205
Faces: 68034
Topology:Topology is quads with clean and animator-friendly
Designed for feature animation, short commercials, and movies
TEXTURE & MATERIAL
Texture size:4096x4096
UV:a mix of UDIM and normal UV tiling
GROOM
A mix of Xgen Core and Xgen Interactive Grooming
Groom is created with XGen Core, then converted to an interactive groom for further polishing
HOW TO USE
1. Open a new Maya window
2. Set the project to the "tiana_Project" folder
3. Open "tiana" file from the Maya window
NB: If the groom does not appear, it may be that the project is not set properly; Xgen is folder directory dependent. If textures do not load in the viewport, reload them from the "source Images" folder, especially UV with UDIMs
Textures color space
Albedo: sRGB
Displacement, Roughness, Normal: RAW





















