
Adult Female Angie Rigged 3D Model

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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
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Adult Female Angie Rigged 3D Model
Adult Female Angie Rigged
Highly detailed female character.
Fully rigged nude and clothed model ready for animation with multiple morph targets and full FK and IK bones system. The model includes the control mesh with no subdivisions ready to subdivide. It also includes Mental Ray and VRay shaders.
Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools - Layer Manager. To switch between FK and IK, select the IK chains in the wrists and modify the IKBlender value. Use cloth simulation available in 3ds max to get better look of garments rigged by default the same way as body. The modifiers stack is intact, making it easy to move the girl around. If you need further smoothing, add Meshsmooth or Turbosmooth on the top. Morpher modifier with some commonly used morph targets for facial animation the object to control the morpher is the extruded text 'Morpher' over the head.
SOFTWARE:
Autodesk 3DS Max
Mental Ray & VRay
TEXTURES:
Skin:
Diffuse Map: 2K
Bump Map: 2K
Normal Map: 2K
Specular Map: 2K
POLYCOUNT:
Quads: 25,520
Vertex: 27,611
Highly detailed female character.
Fully rigged nude and clothed model ready for animation with multiple morph targets and full FK and IK bones system. The model includes the control mesh with no subdivisions ready to subdivide. It also includes Mental Ray and VRay shaders.
Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools - Layer Manager. To switch between FK and IK, select the IK chains in the wrists and modify the IKBlender value. Use cloth simulation available in 3ds max to get better look of garments rigged by default the same way as body. The modifiers stack is intact, making it easy to move the girl around. If you need further smoothing, add Meshsmooth or Turbosmooth on the top. Morpher modifier with some commonly used morph targets for facial animation the object to control the morpher is the extruded text 'Morpher' over the head.
SOFTWARE:
Autodesk 3DS Max
Mental Ray & VRay
TEXTURES:
Skin:
Diffuse Map: 2K
Bump Map: 2K
Normal Map: 2K
Specular Map: 2K
POLYCOUNT:
Quads: 25,520
Vertex: 27,611