























! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | NX Dynamics |
| Published: | Nov 10, 2026 |
| Download Size: | 128.1 MB |
| Game Ready: | Yes |
| Polygons: | 1,496 |
| Vertices: | 1,516 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
Statistics
| Favorites: | 0 |
| Likes: | 0 |
| Views: | 9 |
Item Ratings

Not Rated Yet
Corner Flags Pack 3D Model
Corner flags pack: a 1.6 m sports field corner flag with a draped fabric flag in 14 designs - for football (soccer), field hockey and rugby pitches, stadiums and training grounds. One mid-poly mesh, 14 materials, real-world scale, 2K PBR textures and a ready Unreal Engine 5.8 project. Suitable for games, VR / AR, architectural visualization and high-quality rendering.
Designs in the pack:
* Quarters: Red / Yellow, Red / White, Blue / White, Black / White
* Solid: Red, Yellow, Orange
* Diagonal: Red / Yellow, Orange / Yellow
* Halves: Yellow / Black, Green / White
* Chequered: Black / White, Yellow / Orange (striped pole on the black / white one)
* Stripes: Orange / White / Orange with a striped pole
Model:
* Corner Flag - 44.2 x 5.8 x 160 cm - pole with a rounded cap, fabric sleeve and a draped flag
Main features:
* One mesh; every design is its own material on the same UV - swap the Base Color map to change the design.
* PBR Metal / Roughness textures, PNG 2048 x 2048: 14 Base Color maps + shared Normal (OpenGL), Roughness, Metallic.
* 17 textures, 14 materials.
* Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
* One 0-1 UV layout without overlaps.
* Pivot: the foot of the pole on the ground.
* Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
* No rig and no animation.
* Blender, 3ds Max and Unreal Engine scenes show all 14 designs in a row, each with its own material.
* Unreal Engine 5.8 project: static mesh, master material with 14 instances, showcase level.
* Fits our football series (Soccer Goal with Net, High Mast Lighting Tower, Sports Dugout, Scoreboard).
File consists such files as:
* Unreal Engine 5.8 project (.uproject)
* 3ds Max 2023 (Corona Renderer 12)
* Blender 5.2 (.blend, textures packed)
* FBX
* OBJ, MTL
* DAE (Collada)
* GLB (textures embedded, Red / Yellow design)
* Textures (PNG 2048 x 2048)
Special notes:
* FBX, OBJ, DAE and GLB carry the mesh once with the Red / Yellow design; the other designs are Base Color maps in the shared Textures folder (T_CornerFlag__BaseColor.png).
* FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
* The Blender file carries all its textures inside - nothing to relink.
* Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the 3ds Max file and the Unreal Engine project are already set up.
* The 3ds Max file needs Corona Renderer 12 or newer; saved in the 3ds Max 2023 format, centred on the grid, clean transforms.
* For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
* Collada (DAE) keeps base colour maps only - connect roughness, metallic and normal maps by hand.
Statistics (one flag; every design uses the same mesh):
* Corner Flag: 1,496 polygons; 2,992 tris; 1,516 vertices
Thank you for purchasing our models!
NX Dynamics Team
Designs in the pack:
* Quarters: Red / Yellow, Red / White, Blue / White, Black / White
* Solid: Red, Yellow, Orange
* Diagonal: Red / Yellow, Orange / Yellow
* Halves: Yellow / Black, Green / White
* Chequered: Black / White, Yellow / Orange (striped pole on the black / white one)
* Stripes: Orange / White / Orange with a striped pole
Model:
* Corner Flag - 44.2 x 5.8 x 160 cm - pole with a rounded cap, fabric sleeve and a draped flag
Main features:
* One mesh; every design is its own material on the same UV - swap the Base Color map to change the design.
* PBR Metal / Roughness textures, PNG 2048 x 2048: 14 Base Color maps + shared Normal (OpenGL), Roughness, Metallic.
* 17 textures, 14 materials.
* Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
* One 0-1 UV layout without overlaps.
* Pivot: the foot of the pole on the ground.
* Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
* No rig and no animation.
* Blender, 3ds Max and Unreal Engine scenes show all 14 designs in a row, each with its own material.
* Unreal Engine 5.8 project: static mesh, master material with 14 instances, showcase level.
* Fits our football series (Soccer Goal with Net, High Mast Lighting Tower, Sports Dugout, Scoreboard).
File consists such files as:
* Unreal Engine 5.8 project (.uproject)
* 3ds Max 2023 (Corona Renderer 12)
* Blender 5.2 (.blend, textures packed)
* FBX
* OBJ, MTL
* DAE (Collada)
* GLB (textures embedded, Red / Yellow design)
* Textures (PNG 2048 x 2048)
Special notes:
* FBX, OBJ, DAE and GLB carry the mesh once with the Red / Yellow design; the other designs are Base Color maps in the shared Textures folder (T_CornerFlag__BaseColor.png).
* FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
* The Blender file carries all its textures inside - nothing to relink.
* Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the 3ds Max file and the Unreal Engine project are already set up.
* The 3ds Max file needs Corona Renderer 12 or newer; saved in the 3ds Max 2023 format, centred on the grid, clean transforms.
* For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
* Collada (DAE) keeps base colour maps only - connect roughness, metallic and normal maps by hand.
Statistics (one flag; every design uses the same mesh):
* Corner Flag: 1,496 polygons; 2,992 tris; 1,516 vertices
Thank you for purchasing our models!
NX Dynamics Team



















