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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | NX Dynamics |
| Published: | Nov 12, 2026 |
| Download Size: | 158.4 MB |
| Game Ready: | Yes |
| Polygons: | 4,648 |
| Vertices: | 4,912 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 2 |
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Soccer Goals 3D Model
Soccer goal with net: a full-size 7.32 x 2.44 m football goal with a white rounded frame, a hexagonal net in ten colours and two net support poles with tension ropes, for stadiums, football pitches and sports fields. Mid-poly, real-world scale, 4K PBR textures, ready Unreal Engine 5.8 project. Suitable for games, VR / AR, architectural visualization and high-quality rendering.
Model:
* Soccer Goal with Net - 317.6 x 1085.1 x 286.2 cm (goal mouth 732 x 244 cm) - white frame, hexagonal net, two net support poles with tension ropes
Main features:
* Two objects: goal frame and net.
* Ten net colours: red / white, red / black, white, red, black, blue, black / white, blue / white, green / white, yellow / black - each its own Base Color map on the same UV, the other net maps are shared.
* Blender, 3ds Max and Unreal Engine scenes show all ten net colours as ten goals in a row, each net with its own material.
* PBR Metal / Roughness textures, PNG 4096 x 4096: Base Color, Normal (OpenGL), Roughness, Metallic, Opacity (net).
* 18 textures; 11 materials (frame + 10 nets).
* Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
* Frame: one 0-1 UV layout without overlaps. Net: tiling texture, even cell size.
* Pivot: on the ground at the centre of the footprint.
* Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
* No rig and no animation.
* Unreal Engine 5.8 project: static meshes, opaque and masked master materials with 11 instances, showcase level with the ten nets.
* Fits our football series (Soccer Corner Flag, High Mast Lighting Tower, Sports Dugout, Scoreboard).
File consists such files as:
* Unreal Engine 5.8 project (.uproject)
* 3ds Max 2023 (Corona Renderer 12)
* Blender 5.2 (.blend, all textures packed)
* FBX
* OBJ, MTL
* DAE (Collada)
* GLB (textures embedded, red / white net)
* Textures (PNG 4096 x 4096)
Special notes:
* FBX, OBJ, DAE and GLB carry one goal with the red / white net; the other net colours are Base Color maps in the shared Textures folder (T_SoccerGoal_Net__BaseColor.png).
* FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
* The Blender file carries all its textures inside - nothing to relink.
* The net is alpha-masked (Opacity map, two-sided); in real-time engines keep the net textures without mipmaps so the thin cords stay visible at distance (the Unreal Engine project is set up).
* Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the 3ds Max file and the Unreal Engine project are already set up.
* The 3ds Max file needs Corona Renderer 12 or newer; saved in the 3ds Max 2023 format, centred on the grid, clean transforms.
* For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
* Collada (DAE) keeps base colour maps only - connect roughness, metallic, normal and opacity maps by hand.
Statistics:
* Soccer Goal (frame): 3,704 polygons; 7,408 tris
* Soccer Goal Net: 944 polygons; 1,888 tris
Total: 4,648 polygons; 9,296 tris; 4,912 vertices
Thank you for purchasing our models!
NX Dynamics Team
Model:
* Soccer Goal with Net - 317.6 x 1085.1 x 286.2 cm (goal mouth 732 x 244 cm) - white frame, hexagonal net, two net support poles with tension ropes
Main features:
* Two objects: goal frame and net.
* Ten net colours: red / white, red / black, white, red, black, blue, black / white, blue / white, green / white, yellow / black - each its own Base Color map on the same UV, the other net maps are shared.
* Blender, 3ds Max and Unreal Engine scenes show all ten net colours as ten goals in a row, each net with its own material.
* PBR Metal / Roughness textures, PNG 4096 x 4096: Base Color, Normal (OpenGL), Roughness, Metallic, Opacity (net).
* 18 textures; 11 materials (frame + 10 nets).
* Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
* Frame: one 0-1 UV layout without overlaps. Net: tiling texture, even cell size.
* Pivot: on the ground at the centre of the footprint.
* Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
* No rig and no animation.
* Unreal Engine 5.8 project: static meshes, opaque and masked master materials with 11 instances, showcase level with the ten nets.
* Fits our football series (Soccer Corner Flag, High Mast Lighting Tower, Sports Dugout, Scoreboard).
File consists such files as:
* Unreal Engine 5.8 project (.uproject)
* 3ds Max 2023 (Corona Renderer 12)
* Blender 5.2 (.blend, all textures packed)
* FBX
* OBJ, MTL
* DAE (Collada)
* GLB (textures embedded, red / white net)
* Textures (PNG 4096 x 4096)
Special notes:
* FBX, OBJ, DAE and GLB carry one goal with the red / white net; the other net colours are Base Color maps in the shared Textures folder (T_SoccerGoal_Net__BaseColor.png).
* FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
* The Blender file carries all its textures inside - nothing to relink.
* The net is alpha-masked (Opacity map, two-sided); in real-time engines keep the net textures without mipmaps so the thin cords stay visible at distance (the Unreal Engine project is set up).
* Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the 3ds Max file and the Unreal Engine project are already set up.
* The 3ds Max file needs Corona Renderer 12 or newer; saved in the 3ds Max 2023 format, centred on the grid, clean transforms.
* For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
* Collada (DAE) keeps base colour maps only - connect roughness, metallic, normal and opacity maps by hand.
Statistics:
* Soccer Goal (frame): 3,704 polygons; 7,408 tris
* Soccer Goal Net: 944 polygons; 1,888 tris
Total: 4,648 polygons; 9,296 tris; 4,912 vertices
Thank you for purchasing our models!
NX Dynamics Team



















