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Soccer Goals 3D Model

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3D Model by NX Dynamics|
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
Soccer Goals 3D Model
$29.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Soccer Goals 3D Model

Soccer goal with net: a full-size 7.32 x 2.44 m football goal with a white rounded frame, a hexagonal net in ten colours and two net support poles with tension ropes, for stadiums, football pitches and sports fields. Mid-poly, real-world scale, 4K PBR textures, ready Unreal Engine 5.8 project. Suitable for games, VR / AR, architectural visualization and high-quality rendering.

Model:
* Soccer Goal with Net - 317.6 x 1085.1 x 286.2 cm (goal mouth 732 x 244 cm) - white frame, hexagonal net, two net support poles with tension ropes

Main features:
* Two objects: goal frame and net.
* Ten net colours: red / white, red / black, white, red, black, blue, black / white, blue / white, green / white, yellow / black - each its own Base Color map on the same UV, the other net maps are shared.
* Blender, 3ds Max and Unreal Engine scenes show all ten net colours as ten goals in a row, each net with its own material.
* PBR Metal / Roughness textures, PNG 4096 x 4096: Base Color, Normal (OpenGL), Roughness, Metallic, Opacity (net).
* 18 textures; 11 materials (frame + 10 nets).
* Clean mid-poly topology without SubD: one-segment chamfers and custom (weighted) normals. One LOD.
* Frame: one 0-1 UV layout without overlaps. Net: tiling texture, even cell size.
* Pivot: on the ground at the centre of the footprint.
* Real-world scale. Units: centimeters in 3ds Max and Unreal Engine, meters in Blender, GLB, OBJ and DAE.
* No rig and no animation.
* Unreal Engine 5.8 project: static meshes, opaque and masked master materials with 11 instances, showcase level with the ten nets.
* Fits our football series (Soccer Corner Flag, High Mast Lighting Tower, Sports Dugout, Scoreboard).

File consists such files as:
* Unreal Engine 5.8 project (.uproject)
* 3ds Max 2023 (Corona Renderer 12)
* Blender 5.2 (.blend, all textures packed)
* FBX
* OBJ, MTL
* DAE (Collada)
* GLB (textures embedded, red / white net)
* Textures (PNG 4096 x 4096)

Special notes:
* FBX, OBJ, DAE and GLB carry one goal with the red / white net; the other net colours are Base Color maps in the shared Textures folder (T_SoccerGoal_Net__BaseColor.png).
* FBX, OBJ and DAE files take their textures from the shared Textures folder (relative paths) - keep the folder next to them.
* The Blender file carries all its textures inside - nothing to relink.
* The net is alpha-masked (Opacity map, two-sided); in real-time engines keep the net textures without mipmaps so the thin cords stay visible at distance (the Unreal Engine project is set up).
* Normal maps are OpenGL (Y+); for DirectX programs flip the green channel - the 3ds Max file and the Unreal Engine project are already set up.
* The 3ds Max file needs Corona Renderer 12 or newer; saved in the 3ds Max 2023 format, centred on the grid, clean transforms.
* For a manual FBX import into 3ds Max untick Smoothing Groups (keeps the custom normals); for a manual FBX import into Unreal Engine enable Convert Scene Unit.
* Collada (DAE) keeps base colour maps only - connect roughness, metallic, normal and opacity maps by hand.

Statistics:
* Soccer Goal (frame): 3,704 polygons; 7,408 tris
* Soccer Goal Net: 944 polygons; 1,888 tris
Total: 4,648 polygons; 9,296 tris; 4,912 vertices

Thank you for purchasing our models!
NX Dynamics Team
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